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"Find me cards equivalent to: The Book of Vile Darkness"

Equivalent cards (same color, type: Legendary Artifact, black):
1. Bolsa's Citadel – Legendary Artifact, black, powerful abilities related to life and card advantage.
2. Reaver Cleaver – Legendary Artifact (equipment), black identity (partnered in Rakdos decks), some synergy with tokens/life.
3. Mindslaver – Legendary Artifact, colorless but often used in black/control shells.

Note: There are very few black Legendary Artifacts. The Book of Vile Darkness is unique in black for token generation and combo win conditions; the above are closest in function, color, or both.

Found Cards

2 Results

Mindslaver

The Book of Vile Darkness

Mindslaver #63 Legendary Artifact

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Controlling a player doesn't allow you to look at that player's sideboard. If an effect instructs that player to choose a card from outside the game, you can't have that player choose any card.
  • If the targeted player skips their next turn, you'll control the next turn the affected player actually takes.
  • In a Two-Headed Giant game, gaining control of a player causes you to gain control of each player on that team.
  • Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works.
  • The player you're controlling is still the active player during that turn.
  • While controlling another player, you also continue to make your own choices and decisions.
  • While controlling another player, you can see all cards in the game that player can see. This includes cards in that player's hand, face-down cards that player controls, and any cards in that player's library the player may look at.
  • While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.
  • You also can't make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
  • You can use only the affected player's resources (cards, mana, and so on) to pay costs for that player; you can't use your own. Similarly, you can use the affected player's resources only to pay that player's costs; you can't spend them on your costs.
  • You can't make any illegal decisions or illegal choices—you can't do anything that player couldn't do. You can't make choices or decisions for that player that aren't called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn't make a decision, you wouldn't make that decision on that player's behalf.
  • You can't make the affected player concede. That player may choose to concede at any time, even while you're controlling that player.
  • You could gain control of yourself using Mindslaver, but gaining control of yourself doesn't really do anything.
  • You only control the player. You don't control any of that player's permanents, spells, or abilities.
  • Prices

    Seller Price
    Tcgplayer / 4.73 USD 3.76 USD
    Cardkingdom / 5.99 USD 2.99 USD
    Manapool 3.02 USD / 3.81 USD
    Cardmarket / 1.92 EUR 0.91 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,SacrificeMindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)

    The Book of Vile Darkness #91p Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • In some strange cases, you might make something into a copy of the Eye and/or Hand of Vecna and then exile that copy to activate The Book of Vile Darkness's ability. The ability that creates Vecna will look at the cards in exile, not the permanents on the battlefield, so it's possible to have Vecna gain different triggered abilities.
  • In the vast majority of cases, Vecna will gain the triggered ability printed on Hand of Vecna and the two triggered abilities printed on Eye of Vecna.
  • The Book of Vile Darkness has received an update to its Oracle text. Specifically, the triggered abilities that Vecna gains are part of its copiable values. This means any enters-the-battlefield triggered abilities it gains (such as the one from Eye of Vecna) will trigger.
  • Prices

    Seller Price
    Tcgplayer 1.62 USD / 2.43 USD
    Cardkingdom 5.99 USD / 2.49 USD
    Cardmarket / 1.69 EUR 1.59 EUR
    Manapool 4.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. , Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.