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AI 🤖 Find me cards equivalent to: The Ever-Changing 'Dane

Equivalent cards to The Ever-Changing 'Dane (UB) that can copy creatures:

  • Lazav, Dimir Mastermind (copy creatures from graveyards)
  • Etrata, the Silencer (also UB, evasive, but different ability)
  • Sakashima of a Thousand Faces (can copy creatures, but is blue only)


Reason: All are UB and copy or transform into other creatures in some way.

Results:

Etrata, the Silencer #170s Legendary Creature — Vampire Assassin

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/5
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Etrata's owner shuffles it into their library as the triggered ability resolves, regardless of how many cards are in exile or whether the player loses the game.
  • If Etrata leaves the battlefield while its triggered ability is on the stack, it remains in its new zone and Etrata's owner shuffles their library.
  • If Etrata's ability exiles a token creature, it won't count to determine whether three cards are exiled with hit counters.
  • If the player controls no creatures, Etrata's ability doesn't resolve. Etrata remains on the battlefield and its owner doesn't shuffle their library. The same is true if the target creature is an illegal target when Etrata's ability tries to resolve.
  • In a Commander game, if Etrata is your commander, you may put it into the command zone as its ability resolves. You'll still shuffle your library.
  • Prices

    Seller Price
    Tcgplayer 6.65 USD
    Cardmarket 3.28 EUR
    Cardkingdom 4.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Etrata can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hitcounteron that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

    Lazav, Dimir Mastermind #174 Legendary Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • "Enters" abilities of the creature card Lazav is copying won't trigger as Lazav is already on the battlefield when it becomes a copy of that creature card.
  • If multiple creature cards are put into an opponent's graveyard at the same time, you choose the order that Lazav's triggered abilities go on the stack.
  • Lazav, Dimir Mastermind becomes a copy of the creature card in the graveyard. If that card is no longer in the graveyard when Lazav's ability resolves, use the characteristics of that card as it last existed in the graveyard. Notably, copy effects that applied to the creature card when it was on the battlefield won't be copied by Lazav. For example, if a Clone is put into an opponent's graveyard from the battlefield and you use Lazav's ability, it will become 0/0. It won't become a copy of whatever Clone was copying.
  • Token creatures dying won't cause Lazav's triggered ability to trigger.
  • Prices

    Seller Price
    Tcgplayer 0.68 USD / 12.49 USD
    Cardmarket 0.49 EUR / 8.06 EUR
    Cardkingdom 1.29 USD / 10.99 USD
    Cardsphere 0.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.

    Sakashima of a Thousand Faces #86236 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Any enters-the-battlefield abilities of the copied creature will trigger when Sakashima enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If Sakashima is your commander, it remains your commander even if it's copying another creature. If Sakashima is not your commander, it remains not your commander even if it's copying your commander.
  • If Sakashima somehow enters the battlefield at the same time as another creature, it can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If another creature becomes a copy of Sakashima, that creature also has Sakashima's other abilities.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If the chosen creature has {X} in its mana cost, X is considered to be 0.
  • If the chosen creature is a token, Sakashima copies the original characteristics of that token as stated by the effect that put that token onto the battlefield. Sakashima doesn't become a token in this case.
  • If the chosen creature is copying something else, then Sakashima enters the battlefield as whatever the chosen creature copied.
  • If you control more than one legendary permanent with the same name and the "legend rule" begins applying again (perhaps because Sakashima of a Thousand Faces leaves the battlefield), you'll immediately have to comply with the rule and put all but one of those permanents into the graveyard.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • Sakashima of a Thousand Faces copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below), except that it also has Sakashima's other abilities. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on. Most notably, if it copies a creature that's not normally a creature, it won't be a creature.
  • The "legend rule" is the rule that states that if a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners' graveyards. (704.5j at the time of this document's creation for those of you scoring at home.)
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • While the "legend rule" doesn't apply to permanents you control, you can control any number of legendary permanents with the same name and none of them will be put into the graveyard.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)

    The Ever-Changing 'Dane #30 Legendary Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If The Ever-Changing ’Dane becomes a copy of a token creature, it copies the original characteristics of that token as defined by the effect that put it onto the battlefield. It won’t become a token creature.
  • If another creature becomes a copy of The Ever-Changing ’Dane, it will become a copy of whatever The Ever-Changing ’Dane is currently copying (if anything), plus it will have the activated ability.
  • The Ever-Changing ’Dane copies the printed values of the creature plus any copy effects that have been applied to it. It won’t copy any other effects that have changed that creature’s power, toughness, color, and so on. The Ever-Changing ’Dane won’t copy any counters on the creature, but The Ever-Changing ’Dane will retain any counters it already had on it.
  • The copy effect lasts indefinitely. Often, it will last until it is overwritten by another copy effect (if it copies another creature on a future turn, perhaps).
  • When The Ever-Changing ’Dane becomes a copy of a creature, it’s neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won’t trigger.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 0.17 USD
    Cardmarket 0.12 EUR / 0.34 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Sacrificeanother creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.

    Etrata, the Silencer Legendary Creature — Vampire Assassin Normal - ~$4.81

    Lazav, Dimir Mastermind Legendary Creature — Shapeshifter Normal - ~$4.98

    Sakashima of a Thousand Faces Legendary Creature — Human Rogue Normal

    The Ever-Changing 'Dane Legendary Creature — Shapeshifter Normal - ~$0.28

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