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AI 🤖 Find me cards equivalent to: The First Eruption

Equivalent cards to The First Eruption (red, Saga, related to land destruction and damaging creatures):
1. Volcanic Fallout—Deals 2 damage to each creature and each player (instant).
2. Anger of the Gods—Deals 3 damage to each creature (sorcery).
3. Molten Rain—Destroys target land (sorcery).
4. Seismic Wave—Deals 2 damage to target creature and 1 to others, similar to the damage spread.


Reason:
These are red cards that destroy lands or deal damage to creatures, mechanics present in The First Eruption.

Results:

Anger of the Gods #1503 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures don't necessarily have to be dealt lethal damage by Anger of the Gods to be exiled. After being dealt damage, if they would die for any reason that turn, they'll be exiled instead.
  • Prices

    Seller Price
    Tcgplayer 2.07 USD / 1.59 USD
    Cardkingdom 1.99 USD / 1.79 USD
    Cardsphere 1.67 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

    Molten Rain #348 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target land is an illegal target by the time Molten Rain tries to resolve, the spell doesn't resolve. No player is dealt 2 damage. If the target is legal but not destroyed (most likely because it has indestructible), its controller is dealt 2 damage.
  • Prices

    Seller Price
    Tcgplayer 2.42 USD
    Cardmarket 0.35 EUR / 6.92 EUR
    Cardkingdom 1.99 USD
    Cardsphere 1.62 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

    Seismic Wave #161 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.09 USD
    Cardmarket 0.08 EUR / 0.07 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.05 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.

    The First Eruption #122s Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:

    Rules

  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
  • While resolving The First Eruption's final chapter ability, you must sacrifice one Mountain if able. You can't sacrifice multiple Mountains to deal more damage.
  • Prices

    Seller Price
    Tcgplayer 0.32 USD
    Cardmarket 0.41 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I — This Saga deals 1 damage to each creature without flying. II — Add . III —Sacrificea Mountain. If you do, this Saga deals 3 damage to each creature.

    Volcanic Fallout #5 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Volcanic Fallout can be targeted by spells that try to counter it (such as Countersquall). Those spells will still resolve, but the part of their effect that would counter Volcanic Fallout won't do anything. Any other effects those spells have will work as normal.
  • Prices

    Seller Price
    Tcgplayer 1.2 USD
    Cardmarket 0.85 EUR / 0.91 EUR
    Cardkingdom 1.49 USD
    Cardsphere 1.05 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.

    Anger of the Gods Sorcery Normal - ~$1.82

    Molten Rain Sorcery Normal - ~$2.66

    Seismic Wave Instant Normal - ~$0.17

    The First Eruption Enchantment — Saga Saga - ~$0.41

    Volcanic Fallout Instant Normal - ~$1.1

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