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AI 🤖 Find me cards equivalent to: The First Iroan Games

Equivalent cards to The First Iroan Games (Green, Saga, token-making, card draw, +1/+1 counters):

  • Kiora Bests the Sea God (Blue, Saga; also makes tokens and provides advantage)
  • Elspeth Conquers Death (White, Saga; similar slow value)
  • Verdant Rebirth (Green; draws a card, rewards creature-centric play)
  • Ajani, Strength of the Pride (White; makes tokens, adds counters, gains life)
  • Vivien, Monsters' Advocate (Green; makes tokens, provides card selection)


Reason:
Green (and sometimes white/blue) cards that create tokens, provide card draw, or distribute counters, and/or are Sagas fit the bill. No exact duplicate, but these are similar in gameplay and effect.

Results:

Ajani, Strength of the Pride #2 Legendary Planeswalker — Ajani

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Ajani
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Ajani's Pridemate's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • If Ajani's Pridemate is dealt lethal damage at the same time that you gain life, it won't receive a counter from its ability in time to save it.
  • If a planeswalker you control is also a creature (most likely because it's Gideon), it will be counted twice as Ajani's first ability resolves.
  • In a Two-Headed Giant game, Ajani's last ability exiles permanents as long as your team's life total is greater than your team's starting life total by 15 or more life.
  • In a Two-Headed Giant game, life gained by your teammate won't cause Ajani's Pridemate's ability to trigger, even though it will cause your team's life total to increase.
  • The ability of Ajani's Pridemate triggers just once for each life-gaining event, whether it's 1 life from Impassioned Orator or 4 life from Dawning Angel. If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the ability of Ajani's Pridemate triggers only once.
  • The tokens created by Ajani's second ability are similar to the card Ajani's Pridemate, but they have no mana cost and their mana value is 0.
  • Whether you have at least 15 life more than your starting life total is determined as Ajani's last ability resolves.
  • Prices

    Seller Price
    Tcgplayer 7.24 USD / 12.81 USD
    Cardmarket 5.06 EUR / 12.27 EUR
    Cardkingdom 8.99 USD / 17.99 USD
    Cardsphere 4.85 USD
    Manapool 7.86 USD / 13.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
    −2 Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1counteron this token."
    0 If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.

    Elspeth Conquers Death #13p aka. ECD Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:

    Rules

  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If a creature on the battlefield has {X} in its mana cost, X is considered to be 0.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • In a multiplayer game, if you leave the game after this Saga's second chapter ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
  • Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
  • Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters.
  • The effect of the second chapter lasts until your next turn even if this Saga leaves the battlefield before then.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases (such as that of this Saga's second chapter), then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • You choose which kind of counter to put on the returned permanent after it has entered the battlefield. You may put a +1/+1 counter on a planeswalker or a loyalty counter on a creature, but this isn't normally going to have any effect.
  • Prices

    Seller Price
    Tcgplayer 1.46 USD / 2.82 USD
    Cardmarket 0.42 EUR / 1.44 EUR
    Cardkingdom 1.99 USD / 3.49 USD
    Cardsphere 1.22 USD
    Manapool 1.56 USD / 3.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1counteror a loyaltycounteron it.

    Kiora Bests the Sea God #52p Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
  • Any nonland permanents that come under the target player’s control after the second chapter ability resolves will untap as normal.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
  • Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Nonland permanents target opponent controls that are already tapped when the second chapter ability resolves won’t be tapped again, but they won’t untap during their controller’s next untap step.
  • Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
  • Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters.
  • The control-change effect of the third chapter ability lasts indefinitely. It doesn’t wear off during the cleanup step. In a multiplayer game, it does expire if you leave the game.
  • The second chapter ability keeps the permanents tapped even if Kiora Bests the Sea God leaves the battlefield before that player’s next untap step.
  • The second chapter ability targets the player but not their permanents. Permanents with hexproof may be tapped this way.
  • Prices

    Seller Price
    Tcgplayer 10.85 USD / 13.7 USD
    Cardmarket 7.13 EUR / 9.13 EUR
    Cardkingdom 18.99 USD / 27.99 USD
    Cardsphere 10.06 USD
    Manapool 15.25 USD / 9.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I — Create an 8/8 blue Kraken creature token with hexproof. II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. III — Gain control of target permanent an opponent controls. Untap it.

    The First Iroan Games #170 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A Gold token is a colorless Gold artifact token with "Sacrifice this artifact: Add one mana of any color."
  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
  • Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters.
  • Prices

    Seller Price
    Tcgplayer 0.43 USD / 0.67 USD
    Cardmarket 0.36 EUR / 0.55 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.46 USD
    Manapool 0.35 USD / 0.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter IV.) I — Create a 1/1 white Human Soldier creature token. II — Put three +1/+1 counters on target creature you control. III — If you control a creature with power 4 or greater, draw two cards. IV — Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")

    Verdant Rebirth #212 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target by the time Verdant Rebirth resolves, the entire spell doesn’t resolve. You won’t draw a card.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 0.98 USD
    Cardmarket 0.24 EUR / 0.28 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.

    Vivien, Monsters' Advocate #175s Legendary Planeswalker — Vivien

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Vivien
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • After activating Vivien's last loyalty ability, the delayed triggered ability it creates will put a creature card onto the battlefield before the creature spell that caused the ability to trigger resolves.
  • For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.
  • If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can't look at the next one until you're done paying for that spell.
  • If you cast a mutating creature spell, you must choose a target for it before the triggered ability from Vivien's last ability puts a creature onto the battlefield. The creature you find can't be the target of the mutating creature spell.
  • Normally, Vivien allows you to cast the top card of your library if it's a creature card, it's your main phase, and the stack is empty. If that creature card has flash, you'll be able to cast it any time you could cast an instant, even on an opponent's turn.
  • The top card of your library isn't in your hand, so you can't cycle it, discard it, or activate any of its activated abilities.
  • Vivien lets you look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
  • You'll still pay all costs for that spell, including additional costs. You may also pay alternative costs such as mutate costs.
  • Prices

    Seller Price
    Tcgplayer 4.79 USD
    Cardmarket 5.9 EUR / 6.04 EUR
    Cardkingdom 4.99 USD
    Manapool 5.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may look at the top card of your library any time. You may cast creature spells from the top of your library.
    +1 Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a tramplecounteron it.
    −2 When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, thenshuffle

    Ajani, Strength of the Pride Legendary Planeswalker — Ajani Normal - ~$10.04

    Elspeth Conquers Death Enchantment — Saga Saga - ~$1.94

    Kiora Bests the Sea God Enchantment — Saga Saga - ~$13.66

    The First Iroan Games Enchantment — Saga Saga - ~$0.52

    Verdant Rebirth Instant Normal - ~$0.43

    Vivien, Monsters' Advocate Legendary Planeswalker — Vivien Normal - ~$5.44

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