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7 Cards Found

AI 🤖 Find me cards equivalent to: The Foretold Soldier

Equivalent cards to The Foretold Soldier (white, creature, first strike, ward) include:

  • Adorned Pouncer (white, 1W, first strike, similar stats)
  • Fencing Ace (white, 1W, double strike—similar aggressive ability)
  • Skymarcher Aspirant (white, W, strong 2/1 for 1 with upside)
  • Selfless Savior (white, W, not first strike, but cheap and protects creatures—similar role)
  • Elite Inquisitor (white, WW, first strike, protection abilities)


Reason: These cards are all white creatures with similar mana costs and aggressive abilities, focusing on first strike or protection, aligning with the role of The Foretold Soldier.

Results:

Adorned Pouncer #2 Creature — Cat

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Cat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Eternalize

    Rules

  • For each card with eternalize, a corresponding game play supplement token can be found in some Hour of Devastation booster packs. These supplements are not required to play with cards with eternalize; you can use the same items to represent an eternalized token as you would any other token.
  • If a creature card with eternalize is put into your graveyard during your main phase, you'll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it, such as with Crook of Condemnation, if it's legal for you to do so.
  • Once you've activated an eternalize ability, the card is immediately exiled. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
  • The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn't copy any information about the object the card was before it was put into your graveyard.
  • The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its mana value is 0. These are copiable values of the token that other effects may copy.
  • Prices

    Seller Price
    Tcgplayer 7.64 USD
    Cardmarket 1.55 EUR
    Manapool 5.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double strike Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)

    Adorned Pouncer #1 Token Creature — Zombie Cat

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 4/4
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.68 USD
    Cardmarket 0.59 EUR / 1.29 EUR
    Cardkingdom 0.49 USD
    Manapool 0.62 USD

    Legalities

    Text

    Double strike

    Elite Inquisitor #13 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Protection Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.49 USD
    Cardmarket 0.93 EUR
    Cardkingdom 1.29 USD
    Manapool 1.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies

    Fencing Ace #11 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.38 USD
    Cardmarket 0.06 EUR / 0.35 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.22 USD
    Manapool 0.15 USD / 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double strike (This creature deals both first-strike and regular combat damage.)

    Selfless Savior #1286 Creature — Dog

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Dog
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 6.2 USD / 8.71 USD
    Cardmarket 4.26 EUR / 4.14 EUR
    Cardkingdom 4.49 USD
    Manapool 6.05 USD / 7.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroyit.)

    Skymarcher Aspirant #21 Creature — Vampire Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
  • Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
  • If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
  • If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
  • Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
  • Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.6 USD
    Cardmarket 0.1 EUR / 0.33 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature has flying as long as you have the city's blessing.

    The Foretold Soldier #102 Creature — Alien Zombie Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Alien
  • Zombie
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Foretell

    Rules

  • Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you're taking the action, no other player can respond by trying to remove the card from your hand.
  • Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player's turn. In most cases, if you foretell a card that isn't an instant (like The Foretold Soldier), you'll have to wait until your next turn to cast it.
  • If a card is a copy of The Foretold Soldier on the battlefield, it can be exiled by the triggered ability and will become foretold. However, it may only be cast this way if it has a foretell cost in exile.
  • Regardless of who controlled The Foretold Soldier and exiled it with its triggered ability, only its owner may cast it from exile this way.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.34 USD
    Cardmarket 0.27 EUR / 0.32 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Cardsphere 0.18 USD
    Manapool 0.15 USD / 0.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature must be blocked if able. This creature can't be blocked by more than one creature. Whenever this creature deals damage, exile it face down. It becomes foretold. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    Adorned Pouncer Creature — Cat Normal - ~$4.9

    Adorned Pouncer Token Creature — Zombie Cat Token - ~$0.73

    Elite Inquisitor Creature — Human Soldier Normal - ~$1.2

    Fencing Ace Creature — Human Soldier Normal - ~$0.25

    Selfless Savior Creature — Dog Normal - ~$5.88

    Skymarcher Aspirant Creature — Vampire Soldier Normal - ~$0.37

    The Foretold Soldier Creature — Alien Zombie Soldier Normal - ~$0.36

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