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4 Cards Found

AI 🤖 Find me cards equivalent to: The Great Aurora

Cards equivalent to The Great Aurora (green, mass board reset) include:
1. Bane of Progress – Destroys all artifacts/enchantments (not everything, but a big reset for green).
2. Wave of Vitriol – Each player sacrifices most artifacts/enchantments, replaces some lands.
3. Decree of Pain (black, but notable) – Board wipes creatures and draws cards.

No exact green equivalent matches the total reset + redraw of The Great Aurora, but Wave of Vitriol is closest in green. Bane of Progress is good for board wiping artifacts/enchantments.


Reason: Few green cards fully reset the board like The Great Aurora.

Results:

Bane of Progress #91 Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Bane of Progress's ability destroys all artifacts and enchantments, including those you control.
  • If an artifact or enchantment isn't destroyed (perhaps because it has indestructible or it regenerated), it won't count toward the number of +1/+1 counters put on Bane of Progress. However, if an artifact or enchantment is destroyed but doesn't go to its owner's graveyard due to a replacement effect (like the one Rest in Peace creates), it will count.
  • Prices

    Seller Price
    Tcgplayer 7.32 USD
    Cardmarket 5.59 EUR / 4.17 EUR
    Cardkingdom 9.99 USD
    Cardsphere 7.11 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters,destroyall artifacts and enchantments. Put a +1/+1counteron this creature for each permanent destroyed this way.

    Decree of Pain #64 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
  • When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
  • Prices

    Seller Price
    Tcgplayer 2.36 USD / 13.54 USD
    Cardmarket 1.48 EUR / 15.65 EUR
    Cardkingdom 2.99 USD / 20.99 USD
    Cardsphere 2.22 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling (,Discardthis card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.

    The Great Aurora #ORI-179 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A token is owned by the player under whose control it entered the battlefield. Tokens shuffled into a library count toward the number of cards drawn, though they cease to exist upon becoming part of a library. Regardless of what you’re using to represent tokens, you won’t shuffle that physical object into your library.
  • As The Great Aurora resolves, first you choose any number of land cards in your hand to put onto the battlefield, and then each other player in turn order does the same. The lands enter the battlefield simultaneously.
  • If a player is required to draw more cards than their library contains, that player loses the game. If all players lose the game this way, the game is a draw.
  • The number of cards you draw is equal to the number of permanents on the battlefield that you shuffle into your library plus the number of cards from your hand that you shuffle into your library.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD
    Cardmarket 0.45 EUR
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

    Wave of Vitriol #165 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.6 USD
    Cardmarket 0.69 EUR / 0.22 EUR
    Cardsphere 1.53 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.

    Bane of Progress Creature — Elemental Normal - ~$6.84

    Decree of Pain Sorcery Normal - ~$8.46

    The Great Aurora Sorcery Normal - ~$0.59

    Wave of Vitriol Sorcery Normal - ~$1.01

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