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"Find me cards equivalent to: The Toymaker's Trap"

Equivalent cards (color Black, Enchantment, with similar “guessing”/punishing mechanics):
1. Trespasser's Curse — Enchantment, punishes opponents whenever a creature enters under their control.
2. Polluted Bonds — Enchantment, opponent loses life whenever they play a land.
3. Bloodchief Ascension — Enchantment, punishes opponents for losing life and gains you benefit.
4. Painful Quandary — Enchantment, punishes opponents for casting spells unless they pay a cost.

Original: The Toymaker's Trap — Unique guessing mechanic isn’t common, but punishing/life loss Black enchantments are plentiful.


Reason:
No exact card matches the secret choice/guessing mechanic, but these are black enchantments that repeatedly punish opponents.

Found Cards

5 Results

Bloodchief Ascension

Painful Quandary

Polluted Bonds

The Toymaker's Trap

Trespasser's Curse

Bloodchief Ascension #23 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.
  • Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.
  • Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.
  • Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.
  • For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.
  • Prices

    Seller Price
    Manapool 15.89 USD / 18.23 USD
    Cardmarket / 14.42 EUR 12.33 EUR
    Cardkingdom 21.99 USD
    Tcgplayer / 17.87 USD 14.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a questcounteron this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

    Painful Quandary #73 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Whenever an opponent casts a spell, Painful Quandary's ability triggers and goes on the stack on top of it. It will resolve before the spell does.
  • Whenever an opponent casts a spell, Painful Quandary's ability triggers and goes on the stack on top of it. It will resolve before the spell does.
  • Prices

    Seller Price
    Cardkingdom / 8.99 USD 2.99 USD
    Cardmarket / 6.51 EUR 1.36 EUR
    Tcgplayer 2.13 USD / 17.78 USD
    Manapool / 5.1 USD 0.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent casts a spell, that player loses 5 life unless theydiscarda card.

    Polluted Bonds #95 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 36.58 EUR
    Cardkingdom 79.99 USD
    Tcgplayer 82.62 USD
    Manapool 93.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.

    The Toymaker's Trap #966 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If The Toymaker's Trap leaves the battlefield and later returns to the battlefield, it has no memory of which numbers were chosen for its effect before. The same is true if you control a second copy of it.
  • To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else.
  • Prices

    Seller Price
    Manapool 0.35 USD
    Tcgplayer 0.46 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.45 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right,sacrificethis enchantment.

    Trespasser's Curse #AKH-112 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If a creature enters the battlefield under enchanted player’s control and causes an ability controlled by that player to trigger, the triggered ability of Trespasser’s Curse resolves first if it’s that player’s turn, and resolves last if it’s your turn.
  • Prices

    Seller Price
    Manapool 0.52 USD
    Tcgplayer 0.84 USD
    Cardmarket 1.12 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever a creature enchanted player controls enters, that player loses 1 life and you gain 1 life.