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6 Cards Found

AI 🤖 Find me cards equivalent to: The War Doctor

Equivalent (The War Doctor - red, white, legendary, Doctor, time manipulation, damage):
1. Balduvian Rage (red, instant, grants power boost/time manipulation via cantrip effect)
2. Gideon Jura (white, legendary, damage prevention, combat manipulation)
3. Karn, the Great Creator (colorless, but manipulates time-like effects with artifacts)
4. Aurelia, the Warleader (red/white, legendary, combat phase/damage manipulation)
5. Nahiri, the Harbinger (red/white, legendary, exile/timing effects)


Reason: Searched for red/white legendary creatures/planeswalkers that change combat or manipulate time/damage, similar to The War Doctor.

Results:

Aurelia, the Warleader #35 Legendary Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste Vigilance

    Rules

  • Aurelia's last ability doesn't give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
  • Prices

    Seller Price
    Tcgplayer 17.34 USD / 18.28 USD
    Cardmarket 9.14 EUR / 10.12 EUR
    Cardsphere 10.05 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

    Balduvian Rage #115 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If the target creature is an illegal target by the time Balduvian Rage tries to resolve, the spell won't resolve. You won't draw a card next turn.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.19 USD
    Cardmarket 0.15 EUR / 0.09 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

    Gideon Jura #24 Legendary Planeswalker — Gideon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Gideon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gideon Jura's first ability applies during each combat phase of the affected player's next turn (as opposed to applying during the affected player's next combat phase). The distinction is relevant if there are no combat phases during that turn (due to Fatespinner's effect, for example) or there are multiples (due to World at War, for example).
  • Gideon Jura's first ability causes creatures to attack him if able. If, during the affected player's declare attackers step, a creature they control is tapped, is affected by a spell or ability that says it can't attack, or is affected by "summoning sickness," then that creature doesn't attack. If there's a cost associated with having a creature attack, the player isn't forced to pay that cost, so the creature doesn't have to attack in that case either.
  • Gideon Jura's first ability doesn't lock in what it applies to. That's because the effect states a true thing about a set of creatures, but doesn't actually change the characteristics of those creatures. As a result, whatever creatures the targeted opponent controls during the declare attackers step of their next turn must attack Gideon Jura if able. This includes creatures that come under that player's control after the ability has resolved and creatures that have lost all abilities.
  • Gideon Jura's third ability causes him to become a creature with the creature types Human Soldier. He remains a planeswalker with the planeswalker type Gideon. (He also retains any other card types or subtypes he may have had.) Each subtype is correlated to the proper card type: Gideon is just a planeswalker type (not a creature type), and Human and Soldier are just creature types (not planeswalker types).
  • If Gideon Jura becomes a creature due to his third ability, that doesn't count as having a creature enter. Gideon Jura was already on the battlefield; he only changed his types. Abilities that trigger whenever a creature enters won't trigger.
  • If Gideon Jura becomes a creature, he may be affected by "summoning sickness." You can't attack with him or use any of his {T} abilities (if he gains any) unless he began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when Gideon Jura came under your control, not when he became a creature.
  • If a creature controlled by the affected player can't attack Gideon Jura (because he's no longer on the battlefield, for example), that player may have it attack you, another one of your planeswalkers, or nothing at all.
  • If you activate Gideon Jura's third ability and then unpreventable damage is dealt to him (due to Unstable Footing, for example), that damage has all applicable results: specifically, the damage is marked on Gideon Jura (since he's a creature) and that damage causes that many loyalty counters to be removed from him (since he's a planeswalker). If the total amount of damage marked on Gideon Jura is lethal damage, he's destroyed as a state-based action. If Gideon Jura has no loyalty counters on him, he's put into his owner's graveyard as a state-based action.
  • Say you activate Gideon Jura's third ability, then an opponent gains control of him before combat. You may have any of your creatures attack Gideon Jura (since he's still a planeswalker). Then Gideon Jura may block (since he's a creature). He may block any eligible attacking creature, including one that's attacking him! During combat, he behaves as an attacked planeswalker and/or a blocking creature, as appropriate. For example, he deals combat damage to any creatures he's blocking, but he doesn't deal combat damage to any unblocked creatures that are attacking him.
  • The first ability only affects the declaration of attackers. If a creature is put onto the battlefield attacking (thanks to Hero of Bladehold, Preeminent Captain, or the Ninjutsu ability, for example), that creature's controller may choose the defending player or planeswalker that it will be attacking in the normal way.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardmarket 0.19 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.17 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
    −2Destroytarget tapped creature.
    0 Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

    Karn, the Great Creator #1 Legendary Planeswalker — Karn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Karn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by Karn.
  • If a permanent has {X} in its mana cost, X is considered to be 0.
  • In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
  • Karn's first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated.
  • Karn's last ability can't get a face-down card in exile, even if you know it's an artifact card.
  • Prices

    Seller Price
    Tcgplayer 4.75 USD / 5.11 USD
    Cardmarket 4.28 EUR / 7.73 EUR
    Cardkingdom 5.99 USD / 7.99 USD
    Cardsphere 4.43 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Activated abilities of artifacts your opponents control can't be activated.
    +1 Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
    −2 You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

    Nahiri, the Harbinger #247 Legendary Planeswalker — Nahiri

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Nahiri
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the artifact or creature put onto the battlefield with Nahiri’s third ability leaves the battlefield before the next end step, it won’t be returned to your hand from its new zone.
  • If you find a noncreature artifact with Nahiri’s third ability, it will still gain haste, even though it won’t be meaningful unless that artifact becomes a creature.
  • You can activate Nahiri’s first ability with no intention of discarding a card just to add loyalty to Nahiri.
  • Prices

    Seller Price
    Tcgplayer 0.4 USD / 6.41 USD
    Cardmarket 0.53 EUR / 4.44 EUR
    Cardkingdom 0.99 USD / 4.99 USD
    Cardsphere 0.7 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 You maydiscarda card. If you do, draw a card.
    −2 Exile target enchantment, tapped artifact, or tapped creature.
    −8 Search your library for an artifact or creature card, put it onto the battlefield, thenshuffle It gains haste. Return it to your hand at the beginning of the next end step.

    The War Doctor #1043 Legendary Creature — Time Lord Doctor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Time Lord
  • Doctor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If The War Doctor phases out at the same time as any other permanents, its first ability won't trigger.
  • If an effect instructs you to choose a creature type, you may choose Time Lord.
  • Neither "Time" nor "Lord" are creature types. Some older cards were printed with the subtype "Lord," but all of those cards have updated Oracle card text that removed that type.
  • Unlike other creature types in Magic that are each only one word, the two words "Time Lord" represent a single creature subtype. Time Lord is the only two-word creature type.
  • You choose the target of the second ability as it attacks. The number of time counters is checked at the time the ability resolves. If The War Doctor has left the battlefield by that time, use the number of time counters it had on it the last time it was on the battlefield to determine how much damage it deals to that target.
  • Prices

    Seller Price
    Tcgplayer 4.28 USD
    Cardkingdom 3.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a timecounteron The War Doctor. Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.

    Aurelia, the Warleader Legendary Creature — Angel Normal - ~$10.2

    Balduvian Rage Instant Normal - ~$1.82

    Gideon Jura Legendary Planeswalker — Gideon Normal - ~$2.6

    Karn, the Great Creator Legendary Planeswalker — Karn Normal - ~$5.69

    Nahiri, the Harbinger Legendary Planeswalker — Nahiri Normal - ~$3.51

    The War Doctor Legendary Creature — Time Lord Doctor Normal - ~$4.98

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