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"Find me cards equivalent to: The Warring Triad"

Equivalent cards to The Warring Triad (colorless, Legendary Artifact Creature, God, with conditional creature status and value abilities):
1. Karn, Silver Golem — Legendary artifact creature, colorless, unique utility.
2. Traxos, Scourge of Kroog — Legendary artifact creature, colorless, powerful stats, conditional untap.
3. Elesh Norn, Grand Cenobite (original version) — Legendary, conditional impact, but not colorless (just note).
4. Ensoul Artifact (makes artifacts creatures).
5. Guardian of Ghirapur (conditional text, but not legendary or God).
6. Weatherlight Compleated — Legendary artifact, becomes creature under certain conditions.

Closest are Karn, Silver Golem and Weatherlight Compleated for conditional artifact creature status and being colorless. None fully match all of The Warring Triad’s abilities, but these cover color, type, and partial theme.

Found Cards

7 Results

Elesh Norn, Grand Cenobite

Ensoul Artifact

Guardian of Ghirapur

Karn, Silver Golem

The Warring Triad

Traxos, Scourge of Kroog

Weatherlight Compleated

Elesh Norn, Grand Cenobite #9 aka. Lady Gaga Legendary Creature — Phyrexian Praetor

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: 4/7
Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Praetor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • If a second Elesh Norn, Grand Cenobite comes under your control, you'll put one into its owner's graveyard due to the “legend rule” at the same time that any of your opponents' creatures getting -4/-4 are put into their owner's graveyard for having 0 or less toughness.
  • Prices

    Seller Price
    Cardkingdom / 89.99 USD 32.99 USD
    Manapool 20.21 USD / 34.97 USD
    Cardmarket 15.65 EUR / 50.51 EUR
    Tcgplayer / 57.18 USD 19.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

    Ensoul Artifact #3 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Effects that modify a creature's power and/or toughness, such as the ones created by Titanic Growth or a +1/+1 counter, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch power and toughness.
  • If the artifact was already a creature, its base power and toughness will each become 5. This overwrites any previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Ensoul Artifact becomes attached to the artifact will overwrite this effect.
  • The artifact retains any types, subtypes, or supertypes it has. Notably, if an Equipment becomes an artifact creature, it usually can't be attached to another creature. If it was attached to a creature, it becomes unattached.
  • The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

    Guardian of Ghirapur #16s Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.9 USD
    Cardkingdom 1.79 USD
    Manapool 0.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

    Karn, Silver Golem #270 Legendary Artifact Creature — Golem

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The blocking ability triggers only once no matter how many blockers are declared.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Karn blocks or becomes blocked, it gets -4/+4 until end of turn. : Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.

    The Warring Triad #99 Legendary Artifact Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 5/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste Mill Trample

    Rules

  • As The Warring Triad enters the battlefield, the number of cards in your graveyard will determine whether any replacement effects that affect creatures entering the battlefield apply to The Warring Triad.
  • Counters put on The Warring Triad remain on it while it's not a creature, even if they have no effect.
  • If The Warring Triad is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • If The Warring Triad stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary artifact.
  • If an effect causes The Warring Triad to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • The Warring Triad's abilities function while it's on the battlefield, regardless of whether it's a creature.
  • The Warring Triad's last ability isn't a mana ability. It uses the stack and can be responded to.
  • The type-changing ability that can make The Warring Triad not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of how many cards are in your graveyard. It's always a creature spell while it's on the stack.
  • When The Warring Triad enters the battlefield, the number of cards in your graveyard will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD / 3.49 USD
    Manapool 0.48 USD / 3.9 USD
    Tcgplayer 0.73 USD
    Cardmarket 1.43 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample, haste As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature. ,Milla card: Target player adds one mana of any color.

    Traxos, Scourge of Kroog #234s Legendary Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 7/7
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn't make an object more historic than another or provide an additional bonus—an object either is historic or it isn't.
  • An ability that triggers "whenever you cast a historic spell" doesn't trigger if a historic card is put onto the battlefield without being cast.
  • Lands are never cast, so abilities that trigger "whenever you cast a historic spell" won't trigger if you play a legendary land. They also won't trigger if a card on the battlefield transforms into a legendary land, as the Ixalan and Rivals of Ixalan double-faced cards do.
  • Some abilities trigger "whenever you cast a historic spell." Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardkingdom 2.49 USD
    Tcgplayer 1.45 USD
    Cardmarket 1.31 EUR
    Manapool 0.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Traxos enters tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)

    Weatherlight Compleated #242s Legendary Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 5/5
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Scry

    Rules

  • If Weatherlight Compleated has left the battlefield by the time its triggered ability resolves, you won’t be able to add any counters to it. Whether you draw a card or scry 1 will be determined by the number of counters it had on it before it left the battlefield.
  • If Weatherlight Compleated is a creature and dies, its last ability will trigger.
  • If Weatherlight Compleated loses its abilities, the type-changing effect of its second ability will continue to apply to it. This is because effects that change an object’s types are always applied before effects that remove abilities. In that case, if it has four or more phyresis counters on it, it will be a legendary Phyrexian Vehicle artifact creature with no abilities. This is true even if it somehow gained its fourth phyresis counter after losing its abilities.
  • If more than one creature dies at the same time, Weatherlight Compleated’s triggered ability will trigger once for each of those creatures. As each of those resolve, its controller will take the instructed actions. For example, if it has no phyresis counters on it and seven creatures die, its controller will put a counter on it and scry 1 as each of the first six instances of the ability resolve, then put a counter on it and draw a card as the last instance resolves.
  • Prices

    Seller Price
    Tcgplayer 2.64 USD
    Manapool 4.67 USD
    Cardkingdom 5.49 USD
    Cardmarket 2.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types. Whenever a creature you control dies, put a phyresiscounteron Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.