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4 Cards Found

AI 🤖 Find me cards equivalent to: Thelonite Druid

Equivalent cards to Thelonite Druid (green, turns lands into creatures) include:

  • Life and Limb – Makes all Forests and Saprolings 1/1 creatures.
  • Awakener Druid – Turns a Forest into a 4/5 creature.
  • Liege of the Tangle – Animates lands when it deals combat damage.


Reason: All are green and animate lands, similar to Thelonite Druid.

Results:

Awakener Druid #379 Creature — Human Druid

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Awakener Druid's ability affects a land with the land type Forest, not necessarily a land with the name Forest.
  • Awakener Druid's ability is mandatory. When it enters, you must target a Forest (if there is one), even if you don't control that Forest.
  • If Awakener Druid and the Treefolk are dealt lethal damage at the same time, both will be destroyed. However, if Awakener Druid leaves the battlefield before the Treefolk is dealt damage, it will immediately revert to being just a land and thus can't be dealt damage.
  • If Awakener Druid leaves the battlefield before its "enters" ability resolves, nothing happens to the targeted Forest when that ability resolves. It won't become a creature.
  • If the targeted Forest entered this turn, it will be affected by "summoning sickness" once it becomes a Treefolk. You won't be able to attack with it or use its activated abilities that have {T} in the cost (including its mana ability).
  • Prices

    Seller Price
    Tcgplayer 0.07 USD
    Cardmarket 0.11 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.

    Liege of the Tangle #174 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Trample

    Rules

  • If an awakening counter is moved from an affected land to another land, this doesn't cause the recipient to be affected by Liege of the Tangle's ability.
  • Whether an affected land remains an 8/8 green Elemental creature depends only on whether it still has an awakening counter on it, not on whether Liege of the Tangle is still on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 1.19 USD / 0.93 USD
    Cardmarket 0.34 EUR / 0.84 EUR
    Cardkingdom 1.29 USD / 1.99 USD
    Cardsphere 1.01 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever this creature deals combat damage to a player, you may choose any number of target lands you control and put an awakeningcounteron each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakeningcounteron it. They're still lands.

    Life and Limb #133 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each Forest and Saproling will have the card types creature and land, and the subtypes Forest and Saproling. Each subtype maintains its correlation to the proper type: Forest isn't a creature type and Saproling isn't a land type.
  • Each Forest has the ability "{T}: Add {G}."
  • Forests enter the battlefield as land creatures, and abilities that trigger whenever a creature enters the battlefield will trigger. Because you haven't controlled these creatures since your turn began, you can't pay the {T} cost of their mana ability.
  • Saprolings enter the battlefield as land creatures, and abilities that trigger whenever a land enters the battlefield will trigger.
  • Prices

    Seller Price
    Tcgplayer 1.21 USD / 7.59 USD
    Cardmarket 0.47 EUR / 2.18 EUR
    Cardkingdom 1.79 USD / 8.99 USD
    Cardsphere 1.15 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)

    Thelonite Druid #182 Creature — Human Cleric Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Can sacrifice the Druid to itself.
  • Only affects Forests that are on the battlefield when the effect resolves.
  • The land animation ability does not wear off if the land stops being a Forest. It continues until the end of the turn.
  • The most recent land animating ability takes precedence.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,Sacrificea creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

    Awakener Druid Creature — Human Druid Normal - ~$0.18

    Liege of the Tangle Creature — Elemental Normal - ~$1.08

    Life and Limb Enchantment Normal - ~$3.34

    Thelonite Druid Creature — Human Cleric Druid Normal

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