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"Find me cards equivalent to: Thorough Investigation"

Here are cards equivalent to Thorough Investigation (White enchantments with clues or investigate):
1. Trail of Evidence (U, but close—it triggers investigate on casting instants/sorceries)
2. Bygone Bishop (W, not an enchantment, but investigates on casting creature spells)
3. Secret Rendezvous (W, card draw, but no clue tokens—not a perfect fit but closest in W enchantments)
4. Investigate (W, not an enchantment, but a white spell that produces clues).

Thorough Investigation is unique among white enchantments for its specific combination of attack trigger, clues, and venturing into dungeons. No perfect mono-white enchantment exists with both effects. Closest analogues are listed above for clue creation; no enchantments venture on clue sacrifice.

Found Cards

4 Results

Bygone Bishop

Secret Rendezvous

Thorough Investigation

Trail of Evidence

Bygone Bishop #18 Creature — Spirit Cleric

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Spirit
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Investigate

    Rules

  • Casting a spell for an alternative cost, such as a madness cost, doesn't change its mana value. For example, casting Twins of Maurer Estate (a card with mana cost {4}{B} and madness cost {2}{B}) for its madness cost will not cause Bygone Bishop's ability to trigger.
  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.")

    Secret Rendezvous #26 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the opponent is an illegal target as Secret Rendezvous tries to resolve, neither player will draw cards.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD / 0.34 USD
    Cardkingdom / 0.99 USD 0.79 USD
    Manapool 0.17 USD / 0.52 USD
    Cardmarket 0.28 EUR / 0.43 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You and target opponent each draw three cards.

    Thorough Investigation #281 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Investigate

    Rules

  • A player may only have one dungeon in the command zone at a time.
  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • Dungeons are removed from the game as a state-based action.
  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • Thorough Investigation's first ability can trigger only once per combat, no matter how many creatures you attack with.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • Prices

    Seller Price
    Tcgplayer 3.67 USD
    Cardkingdom 6.49 USD
    Manapool 3.89 USD
    Cardmarket 3.68 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you attack, investigate. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.") Whenever yousacrificea Clue, venture into the dungeon. (Enter the first room or advance to the next room.)

    Trail of Evidence #93 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Investigate

    Rules

  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
  • Prices

    Seller Price
    Cardmarket / 1.37 EUR 0.11 EUR
    Manapool 0.19 USD / 1.18 USD
    Tcgplayer 0.25 USD / 2.49 USD
    Cardkingdom / 1.99 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.")