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"Find me cards equivalent to: Tidal Control"

Equivalent cards to Tidal Control (blue enchantments that counter or interact with red/green spells):
1. Bind — Counters activated ability, not a spell, but interacts with green/red.
2. Mystic Remora — Same cumulative upkeep, but only draws cards on spells cast.
3. Mana Maze — Blue enchantment that limits what spells can be played after a non-artifact/counter spell (affects red/green heavily).
4. Teferi's Moat — Blue enchantment that prevents creatures of a color (often red/green) from attacking you.

Closest in mechanics: There’s no direct equivalent with the same cumulative upkeep and spell countering, but these interact with red/green or have similar blue enchantment control effects.

Example for rule reference:
Mystic Remora (Cumulative Upkeep).
Circular Logic for countering (though not enchantment).


Reason: Blue enchantments rarely counter only red/green spells; most restrict or tax them instead.

Found Cards

6 Results

Bind

Circular Logic

Mana Maze

Mystic Remora

Teferi's Moat

Tidal Control

Bind #182 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price
    Cardkingdom / 22.99 USD 4.99 USD
    Cardmarket 1.52 EUR / 20.04 EUR
    Tcgplayer / 19.43 USD 4.61 USD
    Manapool / 11.96 USD 1.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.

    Circular Logic #33 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • Count the number of cards in your graveyard as Circular Logic resolves to determine how much the controller of the target spell has to pay. Circular Logic is still on the stack at that time. It doesn't count itself.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Tcgplayer 9.46 USD / 20.63 USD
    Cardmarket 5.54 EUR / 23.76 EUR
    Cardkingdom 8.49 USD
    Manapool 4.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell unless its controller pays for each card in your graveyard. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Mana Maze #ab59sb Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Does not affect the first spell cast each turn.
  • If a spell’s color was changed while on the stack, use the color at the time it was when you started announcement, not as it currently is on the stack or as it was at the time it resolved.
  • Prices

    Seller Price
    Tcgplayer 1.98 USD
    Manapool 2.9 USD
    Cardmarket 0.96 EUR
    Cardkingdom 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Players can't cast spells that share a color with the spell most recently cast this turn.

    Mystic Remora #16 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Cumulative upkeep is a triggered ability that imposes an increasing cost on a permanent. "Cumulative upkeep [cost]" means "At the beginning of your upkeep, if this permanent is on the battlefield, put an age counter on this permanent. Then you may pay [cost] for each age counter on it. If you don't, sacrifice it."
  • Paying cumulative upkeep is always optional. If it's not paid, the permanent with cumulative upkeep is sacrificed. Partial payments of the total cumulative upkeep cost can't be made. For example, if Mystic Remora has three age counters on it when its cumulative upkeep ability triggers, it gets another age counter and then its controller chooses to either pay {4} or sacrifice it.
  • Prices

    Seller Price
    Cardmarket / 27.49 EUR 15.63 EUR
    Manapool / 40.63 USD 14.58 USD
    Cardkingdom / 54.99 USD 20.99 USD
    Tcgplayer 17.47 USD / 40.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cumulative upkeep (At the beginning of your upkeep, put an agecounteron this permanent, thensacrificeit unless you pay its upkeep cost for each agecounteron it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .

    Teferi's Moat #103 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Unless some effect explicitly says otherwise, a creature that can't attack you can still attack a planeswalker you control.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD / 2.99 USD
    Tcgplayer 0.88 USD / 3.98 USD
    Cardmarket 0.57 EUR / 1.46 EUR
    Manapool / 0.66 USD 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a color. Creatures of the chosen color without flying can't attack you.

    Tidal Control #40 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.88 USD
    Manapool 0.54 USD
    Cardmarket 0.91 EUR
    Cardkingdom 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cumulative upkeep (At the beginning of your upkeep, put an agecounteron this permanent, thensacrificeit unless you pay its upkeep cost for each agecounteron it.) Pay 2 life or :Countertarget red or green spell. Any player may activate this ability.