cache exists in db ManaHive.com - #1 Magic The Gathering Card Search Engine, Probably
BETA

6 Cards Found

AI 🤖 Find me cards equivalent to: Time Wipe

Equivalent cards to Time Wipe (White/Blue board wipes):

  • Supreme Verdict – Wrath effect, can't be countered.
  • Terminus – Sweeps all creatures to the bottom of their owners' libraries.
  • Farewell – Flexible exile for many permanents.
  • Winds of Abandon – Exiles creatures, with Overload option.
  • Depopulate – Destroys all creatures, instant speed if you have multicolored creatures.

All are UW or mono-color white/blue board wipes.

Results:

Depopulate #406 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 0.39 USD
    Cardmarket 0.43 EUR / 0.57 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player who controls a multicolored creature draws a card. Thendestroyall creatures.

    Farewell #881 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose more than one mode for Farewell, you perform the actions in the order written.
  • Prices

    Seller Price
    Tcgplayer 74.74 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

    Supreme Verdict #201 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.6 USD / 4.26 USD
    Cardmarket 2.23 EUR / 3.46 EUR
    Cardkingdom 2.99 USD
    Cardsphere 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Destroy all creatures.

    Terminus #12 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Miracle

    Rules

  • Each player chooses the order that creatures they own are put onto the bottom of their library. This order isn't revealed to other players.
  • If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.
  • If the card with miracle leaves your hand before the triggered ability resolves, you won't be able to cast it using its miracle ability.
  • It's important to reveal a card with miracle before it is mixed with the other cards in your hand.
  • Miracle is an alternative cost to cast the spell with miracle. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost."
  • Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast using its miracle ability.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a miracle cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • You can cast a card for its miracle cost only as the miracle triggered ability resolves. If you don't want to cast it at that time (or you can't cast it, perhaps because there are no legal targets available), you won't be able to cast it later for the miracle cost.
  • You can reveal and cast a card with miracle on any turn, not just your own, if it's the first card you've drawn that turn.
  • You cast the card with miracle during the resolution of the triggered ability. Ignore any timing rules based on the card's type.
  • You don't have to reveal a drawn card with miracle if you don't wish to cast it at that time.
  • You still draw the card, whether you use the miracle ability or not. Any ability that triggers whenever you draw a card, for example, will trigger. If you don't cast the card using its miracle ability, it will remain in your hand.
  • Prices

    Seller Price
    Tcgplayer 3.4 USD
    Cardmarket 1.67 EUR
    Cardkingdom 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put all creatures on the bottom of their owners' libraries. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

    Time Wipe #252 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you control no creatures, you simply destroy all creatures.
  • You chose which creature to return to its owner's hand while Time Wipe is resolving. No player may take any actions between the time you choose the creature to return and the time other creatures are destroyed.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Cardmarket 0.15 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return a creature you control to its owner's hand, thendestroyall creatures.

    Winds of Abandon #1817 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • If a creature is exiled but ends up in another zone, it's still a "creature exiled this way" for Winds of Abandon.
  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 7.16 USD
    Cardmarket 7.18 EUR / 8.37 EUR
    Cardkingdom 8.49 USD / 9.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, thenshuffle Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Depopulate Sorcery Normal - ~$0.48

    Farewell Sorcery Normal - ~$74.74

    Supreme Verdict Sorcery Normal - ~$2.76

    Terminus Sorcery Normal - ~$2.52

    Time Wipe Sorcery Normal - ~$0.23

    Winds of Abandon Sorcery Normal - ~$8.24

    Magic, but All Colors are Banned | Commander Clash S18 E25 What's Commander like if there all colors are banned? Let's find out!
    Single Scoop: Sliverless Slivers Leyline of Transformation, Thrumming Hivepool, and a bunch of copium wil...
    Vintage 101: Steel City Spectacular's Battle for a Black Lotus Joe Dyer dives into the Steel City Spectacular BATTLE FOR A BLACK LOTUS!
    This Week in Legacy: Eternal Mania Weekend 2025 Joe Dyer dives into the Eternal Mania 2025 weekend results!