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"Find me cards equivalent to: Tinybones, Bauble Burglar"

Closest equivalents to Tinybones, Bauble Burglar in black with similar discard or exile interaction effects are:
1. Tinybones, Trinket Thief — Legendary Skeleton Rogue, cares about opponent discard, lets you draw cards and threatens loss of life.
2. Tergrid, God of Fright — Legendary God, lets you gain control of permanents/discarded cards from opponents.
3. Geth, Lord of the Vault — Legendary Zombie, lets you cast cards from opponent's graveyard for mana.
4. Yawgmoth, Thran Physician — Legendary Human Cleric, focused on discard/sacrifice and some card draw, less exile though.


Reason: No card exactly matches the exile+play effect, but these have the closest overlap in color, type, and discard/exile interaction.

Found Cards

4 Results

Geth, Lord of the Vault

Tinybones, Bauble Burglar

Tinybones, Trinket Thief

Yawgmoth, Thran Physician

Geth, Lord of the Vault #64 Legendary Creature — Phyrexian Zombie

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Intimidate Mill

    Rules

  • If a card in a player's graveyard has {X} in its mana cost, X is considered to be 0.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Geth's last ability are exiled.
  • The target card must have mana value exactly X. You can't overpay to have the player mill more cards.
  • Prices

    Seller Price
    Tcgplayer 0.82 USD / 0.25 USD
    Cardkingdom 0.99 USD / 6.99 USD
    Manapool 0.47 USD / 3.23 USD
    Cardmarket 0.59 EUR / 3.51 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) : Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.

    Tinybones, Bauble Burglar #463 Legendary Creature — Skeleton Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Skeleton
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Tinybones's second ability allows you to play all exiled cards you don't own with stash counters on them  , regardless of whether they were put there by the Tinybones you currently control or a Tinybones that was previously on the battlefield.
  • You pay all costs and follow all normal timing rules for cards played with the permission granted by Tinybones's second ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • Prices

    Seller Price
    Cardkingdom / 3.49 USD 1.99 USD
    Manapool / 1.64 USD 1.04 USD
    Tcgplayer 2.77 USD / 2.92 USD
    Cardmarket 0.81 EUR / 1.41 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent discards a card, exile it from their graveyard with a stashcounteron it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. , : Each opponent discards a card. Activate only as a sorcery.

    Tinybones, Trinket Thief #2458 Legendary Creature — Skeleton Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Skeleton
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Tinybones checks which opponents have no cards in hand only as its last ability resolves.
  • Tinybones’s first ability has you draw just one card and lose just 1 life, no matter how many opponents discarded cards and no matter how many cards were discarded beyond the first.
  • Tinybones’s first ability triggers only if an opponent has discarded a card before the end step begins. If an opponent has more cards in hand than their maximum hand size, they’ll discard during their cleanup step, which is after the end step.
  • Prices

    Seller Price
    Cardmarket 9.99 EUR / 17.95 EUR
    Manapool / 4.4 USD 5.72 USD
    Cardkingdom 8.49 USD / 9.99 USD
    Tcgplayer / 5.75 USD 5.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. : Each opponent with no cards in hand loses 10 life.

    Yawgmoth, Thran Physician #336 Legendary Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate Protection

    Rules

  • Protection from Humans refers only to the creature type Human. As far as Yawgmoth is concerned, you, your opponents, and planeswalkers aren't Humans.
  • You may activate Yawgmoth's first activated ability without choosing a target creature. You'll just draw a card. However, if you choose a target and it becomes illegal before the ability tries to resolve, the ability won't resolve and you won't draw a card.
  • If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action until that permanent has only one of those kinds of counters on it.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer 39.67 USD / 69.43 USD
    Cardmarket 25.89 EUR / 58.29 EUR
    Cardkingdom 49.99 USD
    Manapool / 85.85 USD 38.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from Humans Pay 1 life,Sacrificeanother creature: Put a -1/-1counteron up to one target creature and draw a card. ,Discarda card: Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)