cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Toll of the Invasion"

Equivalent cards to Toll of the Invasion (Sorcery, Black, hand reveal/discard + amass or similar):
1. Toll of the Invasion
2. Divest (Sorcery, Black: Hand reveal, choose artifact/creature and discard. No Amass.)
3. Duress (Sorcery, Black: Hand reveal, choose noncreature, nonland card to discard. No Amass.)
4. Kaya's Guile (Instant, Black/White: One mode - opponent discards and can create tokens, but not exactly Amass. Not mono-black.)
5. Despark and others don’t match both effects.

Closest in mono-black with discard + token creation are rare. Only “Toll of the Invasion” does both tied with amass in black. Most black hand disruption spells don't create tokens, and most amass cards don’t discard.

Summary:
Toll of the Invasion stands alone in combining these specific effects in mono-black. Other black sorceries will only accomplish one part (like Duress or Divest).

Found Cards

5 Results

Despark

Divest

Duress

Kaya's Guile

Toll of the Invasion

Despark #122 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent has {X} in its mana cost, X is considered to be 0.
  • Prices

    Seller Price
    Tcgplayer 3.93 USD 5.12 USD 10.14 USD
    Cardkingdom 5.49 USD 7.99 USD 6.99 USD
    Cardmarket 3.54 EUR / 5.87 EUR
    Manapool 5.72 USD 11.6 USD 11.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target permanent with mana value 4 or greater.

    Divest #87 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.79 USD
    Cardmarket / 0.52 EUR 0.16 EUR
    Manapool 0.15 USD / 0.25 USD
    Tcgplayer / 0.61 USD 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.

    Duress #17 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 37.99 USD
    Manapool 19.93 USD
    Cardmarket 29.25 EUR
    Tcgplayer 19.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

    Kaya's Guile #205 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Entwine

    Rules

  • A creature sacrificed for the first mode of Kaya’s Guile will be exiled if it ends up in an opponent’s graveyard and the second mode was also chosen.
  • As the first mode is performed, first the opponent whose turn it is (or, if it’s not an opponent’s turn, the next opponent in turn order) chooses a creature they control, then each other opponent in turn order does the same, knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time.
  • Each chosen mode is performed in the order specified. Abilities that trigger while one mode is being performed won’t be put onto the stack until Kaya’s Guile has finished resolving.
  • If Kaya’s Guile isn’t entwined, you must choose two different modes.
  • Prices

    Seller Price
    Cardkingdom / 7.99 USD 2.99 USD
    Manapool / 4.11 USD 1.36 USD
    Tcgplayer / 4.71 USD 1.92 USD
    Cardmarket 1.16 EUR / 6.43 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two — • Each opponent sacrifices a creature of their choice. • Exile all opponents' graveyards. • Create a 1/1 white and black Spirit creature token with flying. • You gain 4 life. Entwine (Choose all if you pay the entwine cost.)

    Toll of the Invasion #108 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • You still amass 1 even if that player has no nonland cards to discard.
  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • Some spells and abilities that amass Zombies may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Zombies.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Tcgplayer / 0.18 USD 0.13 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.27 USD 0.15 USD
    Cardmarket / 0.23 EUR 0.08 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Zombies 1. (Put a +1/+1counteron an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)