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6 Cards Found

AI 🤖 Find me cards equivalent to: Tooth and Nail

Equivalent cards to Tooth and Nail (green, tutor/cheat creatures):
1. Chord of Calling – Tutors creatures to the battlefield.
2. Green Sun's Zenith – Searches and puts a green creature onto the battlefield.
3. Natural Order – Sacrifices a green creature to cheat another green creature into play.
4. Finale of Devastation – Tutors and can put creatures straight to the battlefield.
5. Defense of the Heart – Puts two creatures from your library onto the battlefield.


Reason: All are green cards that tutor and/or cheat creatures onto the battlefield, similar to Tooth and Nail.

Results:

Chord of Calling #345 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Convoke

    Rules

  • If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
  • If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
  • Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
  • Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
  • When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Chord of Calling (a spell with convoke and mana cost {X}{G}{G}{G}) and choose X to be 3, the total cost is {3}{G}{G}{G}. If you tap two green creatures and two red creatures, you'll have to pay {1}{G}.
  • You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
  • Prices

    Seller Price
    Tcgplayer 3.43 USD / 4.9 USD
    Cardmarket 5.17 EUR / 7.53 EUR
    Cardkingdom 5.99 USD / 7.99 USD
    Manapool 3.9 USD / 5.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, thenshuffle

    Defense of the Heart #100 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Defense of the Heart's ability will check if an opponent controls three or more creatures as your upkeep begins. If none of them do, the ability won't trigger at all. If an opponent does, the ability will check again as it tries to resolve. If none of your opponents control three or more creatures at that point, the ability won't do anything. The opponent that controls three or more creatures as the ability resolves doesn't have to be the same opponent that controlled three or more creatures as it triggered.
  • If Defense of the Heart leaves the battlefield while its triggered ability is on the stack, the ability will still resolve as normal.
  • Prices

    Seller Price
    Tcgplayer 113.78 USD
    Cardmarket 67.61 EUR
    Cardkingdom 159.99 USD
    Manapool 135.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if an opponent controls three or more creatures,sacrificethis enchantment, search your library for up to two creature cards, put those cards onto the battlefield, thenshuffle

    Finale of Devastation #160p Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If X is 10 or more, the creature card you just put onto the battlefield will get +X/+X and haste.
  • If a creature card in your library or graveyard has {X} in its mana cost, X is considered to be 0.
  • If you don't find a creature card with mana value X or less, creatures you control still get +X/+X and gain haste if X is 10 or more.
  • No player may take action between the time you reveal which creature card you'll put onto the battlefield and the time it gets +X/+X and haste if X is 10 or more. Any abilities that trigger as it enters the battlefield will be put onto the stack after your creatures get +X/+X and haste.
  • Prices

    Seller Price
    Tcgplayer 25.83 USD / 31.9 USD
    Cardmarket 22.89 EUR / 27.39 EUR
    Cardkingdom 42.99 USD
    Manapool 38.21 USD / 40.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way,shuffle If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

    Green Sun's Zenith #127 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this spell doesn't resolve, none of its effects occur. In particular, it will go to the graveyard rather than to its owner's library.
  • If Green Sun's Zenith is countered, none of its effects will happen. Notably, it will be put into its owner's graveyard rather than shuffled into its owner's library.
  • If you own Green Sun's Zenith, but an opponent casts it (due to Knowledge Pool's effect, for example), that opponent searches their library for an appropriate creature card, then shuffles that library. That opponent then shuffles Green Sun's Zenith into your library. You won't shuffle any library in this case.
  • In most cases, if you own Green Sun's Zenith and cast it, you'll shuffle your library twice. In practice, shuffling once is sufficient, but effects that care about you shuffling your library (like Psychogenic Probe, for example) will see that you've shuffled twice.
  • Prices

    Seller Price
    Tcgplayer 20.35 USD / 26.67 USD
    Cardmarket 18.51 EUR / 25.2 EUR
    Cardkingdom 32.99 USD / 32.99 USD
    Manapool 21.31 USD / 27.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for a green creature card with mana value X or less, put it onto the battlefield, thenshuffleShuffleGreen Sun's Zenith into its owner's library.

    Natural Order #54 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Game Changer,tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Players can respond to this spell only after it's been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to stop you from casting this spell or to make you sacrifice a different one.
  • Sacrificing a green creature is part of Natural Order's cost. You can't sacrifice more creatures to search for more creature cards, and you can't cast Natural Order at all if you control no green creatures.
  • Prices

    Seller Price
    Tcgplayer 21.03 USD 22.31 USD 22.1 USD
    Cardmarket 14.76 EUR / 23.08 EUR
    Manapool 18.43 USD 21.82 USD 23.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,sacrificea green creature. Search your library for a green creature card, put it onto the battlefield, thenshuffle

    Tooth and Nail #2250 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Entwine

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, thenshuffle • Put up to two creature cards from your hand onto the battlefield. Entwine (Choose both if you pay the entwine cost.)

    Chord of Calling Instant Normal - ~$5.51

    Defense of the Heart Enchantment Normal - ~$119.34

    Finale of Devastation Sorcery Normal - ~$32.75

    Green Sun's Zenith Sorcery Normal - ~$25.7

    Natural Order Sorcery Normal - ~$20.83

    Tooth and Nail Sorcery Normal

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