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"Find me cards equivalent to: Tovolar's Huntmaster"

Equivalent cards to Tovolar's Huntmaster (green, wolf maker, Human Werewolf, enters-the-battlefield advantage) are:
1. Wolfbriar Elemental — Kicker to create 2/2 green Wolf tokens.
2. Caller of the Pack — Green werewolf, enters the battlefield tapped and attacking if cast from exile.
3. Master of the Wild Hunt — Creates 2/2 green Wolf tokens each upkeep.
4. Howlpack Piper — Human Werewolf, can cheat out creature cards and helps flip to night.

All cards are green and offer Wolf token generation or werewolf synergy. Tovolar's Huntmaster is unique in having daybound/nightbound and creating two wolves on ETB.

Found Cards

3 Results

Caller of the Pack

Master of the Wild Hunt

Wolfbriar Elemental

Caller of the Pack #73 Creature — Beast

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 7
Power/Toughness: 8/6
Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Myriad Trample

    Rules

  • Although the tokens enter the battlefield attacking, they were never declared as attackers. Abilities that trigger whenever a creature attacks won’t trigger, including the myriad ability of the tokens. If there any costs to have a creature attack, those costs won’t apply to the tokens.
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “as [this permanent] enters the battlefield” or “[this permanent] enters the battlefield with” abilities of the copied creature will also work.
  • Each token copies exactly what was printed on the original creature and nothing else. It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • If myriad creates more than one token for any given player (due to an effect such as the one Doubling Season creates), you may choose separately for each token whether it’s attacking the player or a planeswalker they control.
  • If the defending player is your only opponent, no tokens are put onto the battlefield.
  • The term “defending player” in the myriad rules (or any other ability of an attacking creature) refers to the player the creature with myriad was attacking at the time it became an attacking creature this combat, or the controller of the planeswalker the creature was attacking at the time it became an attacking creature this combat.
  • The token creatures all enter the battlefield at the same time.
  • You choose whether each token is attacking the player or a planeswalker they control as the token is created.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

    Master of the Wild Hunt #1249 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • All Wolves you control are tapped as part of the activated ability's effect, not as a cost. Players may respond by attempting to tap or untap Wolves, or to create or remove them.
  • If the target creature is an illegal target by the time Master of the Wild Hunt's ability tries to resolve, the ability doesn't resolve. You won't tap your Wolves, and nothing will deal or be dealt damage.
  • Only a Wolf creature tapped as part of the ability's effect can be dealt damage by the target creature.
  • The controller of the target creature doesn't divide that creature's damage as the ability is activated (since the Wolves that will receive that damage aren't targeted), so that player does so as the ability resolves. There is no time to react between the time a Wolf is chosen, the time damage is dealt to it, and the time it's destroyed for having been dealt lethal damage. If you want to put a regeneration shield on one of those Wolves, or target it with a damage-prevention spell, or anything else, you must do so before the ability resolves (and before you know which Wolves will be chosen and how much damage will be dealt to them).
  • Prices

    Seller Price
    Manapool / 6.99 USD 4.32 USD
    Cardkingdom 4.99 USD / 4.99 USD
    Cardmarket / 3.64 EUR 3.66 EUR
    Tcgplayer 4.28 USD / 6.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, create a 2/2 green Wolf creature token. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

    Wolfbriar Elemental #118 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.69 USD
    Manapool 0.28 USD / 0.32 USD
    Tcgplayer 0.31 USD / 0.55 USD
    Cardmarket / 0.33 EUR 0.41 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Multikicker (You may pay an additional any number of times as you cast this spell.) When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.