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"Find me cards equivalent to: Trade the Helm"

Equivalent cards to Trade the Helm (blue sorcery, exchange control, cycling):
1. Switcheroo — Sorcery, exchange control of two creatures.
2. Expropriate — Sorcery, can exchange/control permanents, though more complex.
3. Deal Broker — Has a loot ability, but it’s a creature. Not quite as direct.
4. Trade Secrets — Related card draw, not exchange.

Closest true equivalent: Switcheroo (same color, almost same text—swaps creatures but no artifact option, no cycling). There are no blue sorceries that exchange artifact or creature AND have cycling, but Trade the Helm fits your criteria best.

Found Cards

5 Results

Deal Broker

Expropriate

Switcheroo

Trade Secrets

Trade the Helm

Deal Broker #61 Artifact Creature — Construct

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a player exchanges a card that has multiple pieces of information noted for it, all of the information is shared during the exchange. For example, if you receive a Cogwork Tracker from a player who drafted multiple Cogwork Trackers, your Cogwork Trackers may attack any player noted by either you or the other player for Cogwork Tracker. The other player will not remove a noted player from their remaining Cogwork Tracker.
  • If either card involved in the exchange has any information noted for it, that information stays with the exchanged card, not the player who initially drafted it. Any abilities that refer to actions taken as you drafted the card (or similar) now refer to the card's new owner, even though that player wasn't the person who actually drafted the card.
  • If more than one player drafts a Deal Broker, players who wish to use the second ability to exchange cards do so in a random order.
  • If you accept a player's offer, the card you revealed becomes part of that player's card pool and the other offered card becomes part of your card pool.
  • If your draft is breaking up into multiple games, the exchange happens before it's known who will be playing in each game.
  • The cards exchanged this way aren't drafted. They can't be removed from the draft by Cogwork Grinder, for example.
  • When you use Deal Broker's second ability, after you reveal your card, each other player chooses up to one card from their card pool, then all those chosen cards are revealed simultaneously.
  • You may reveal Deal Broker itself for its second ability. If you do, and you accept another player's offer, that player won't be able to use the second ability to offer another exchange.
  • Prices

    Seller Price
    Cardkingdom / 3.49 USD 0.79 USD
    Cardmarket 0.41 EUR / 3 EUR
    Tcgplayer 0.59 USD / 4.83 USD
    Manapool 0.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draft this card face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. : Draw a card, thendiscarda card.

    Expropriate #66 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
  • If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.
  • The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
  • Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
  • You must vote for one of the available options. You can't abstain.
  • Each player must vote for one of the available options. They can't abstain.
  • No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.
  • Votes are cast in turn order, and each player will know the votes of players who voted beforehand.
  • Prices

    Seller Price
    Cardmarket / 23.99 EUR 13.08 EUR
    Cardkingdom / 44.99 USD 27.99 USD
    Manapool / 30.99 USD 14.43 USD
    Tcgplayer / 29.81 USD 16.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

    Switcheroo #133 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
  • If one of the target creatures is an illegal target when Switcheroo resolves, the exchange won’t happen.
  • If the same player controls both creatures when Switcheroo resolves, nothing happens.
  • You don’t have to control either target.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.35 USD
    Cardmarket / 0.35 EUR 0.25 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exchange control of two target creatures.

    Trade Secrets #118 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 1.49 USD / 14.99 USD
    Manapool / 14.23 USD 0.61 USD
    Cardmarket 0.46 EUR / 5.91 EUR
    Tcgplayer / 13.93 USD 0.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.

    Trade the Helm #69 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • Gaining control of an artifact or creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
  • If one of the targets is an illegal target when this spell resolves, the exchange won’t happen.
  • Prices

    Seller Price
    Cardmarket / 0.1 EUR 0.09 EUR
    Tcgplayer 0.15 USD / 0.13 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exchange control of target artifact or creature you control and target artifact or creature an opponent controls. Cycling (,Discardthis card: Draw a card.)