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AI 🤖 Find me cards equivalent to: Tragic Arrogance

Cards equivalent to Tragic Arrogance (White, board wipes with player choice):

  • Single Combat
  • Cataclysm
  • Slaughter the Strong
  • Promise of Loyalty
  • Mythos of Snapdax (if white used, otherwise Mardu)

All force players to keep a small selection of permanents, letting you control the field similarly.

Results:

Cataclysm #bh3 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Mass Land Denial
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you control a permanent with more than one type, you can choose that permanent to be the representative of either type. This makes it possible to have more than one creature (or other permanent type) on the battlefield. For example, if you select a creature for your creature and an artifact creature for your artifact, you get to keep both of these creatures.
  • If you control a permanent with more than one type, you can choose that same permanent for more than one of the choices if you want to. This makes it possible to select an artifact creature as both your artifact and creature, and then select a land and thereby keep only two cards.
  • The current player makes their choices before the other player. After both players make choices, all the sacrifices are done simultaneously.
  • The permanents to save are chosen on resolution. You do not choose them when casting the spell.
  • Each permanent not chosen by a player will be sacrificed. If a permanent has none of the listed types (for example, a Planeswalker with no other types), it can’t be chosen.
  • Prices

    Seller Price
    Tcgplayer 2.41 USD
    Cardmarket 3.09 EUR
    Cardkingdom 4.99 USD
    Manapool 1.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

    Mythos of Snapdax #24s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Mythos of Snapdax resolves, first you choose which permanents you control won’t be sacrificed, then each other player in turn order does the same, knowing the choices made before them. Then each nonland permanent not chosen is sacrificed at the same time.
  • If an effect allows you to cast a spell without paying its mana cost, you can’t choose to cast it and pay unless another rule or effect allows you to cast that spell for a cost. Similarly, you can’t waive a cost reduction unless that effect says you may.
  • If an effect copies the Mythos spell, no mana was spent to cast the copy, so the copy won’t receive the bonus.
  • If you control a permanent with more than one type, you may choose it for each of those types. For example, you could choose an artifact creature as the artifact you keep and also as the creature you keep.
  • If you’re choosing the permanents for each player, your choices must still be legal. For example, you can’t decline to choose a creature a player will keep if that player controls a creature.
  • Lands with another permanent type can’t be chosen and won’t be sacrificed.
  • The abilities of the Mythos check what colors of mana were spent to cast the spell. It’s not an alternative cost to cast the spell.
  • The ability checks what mana was actually spent to cast a spell. If an effect allows you to spend mana “as though it were mana” of any color or type, that allows you to spend mana you couldn’t otherwise spend, but it doesn’t change what mana you spent to cast the spell.
  • Prices

    Seller Price
    Tcgplayer 0.91 USD
    Cardmarket 0.58 EUR / 0.97 EUR
    Cardkingdom 2.29 USD
    Manapool 1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If was spent to cast this spell, you choose the permanents for each player instead.

    Promise of Loyalty #89994 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each player, including you, must put a vow counter on a creature they control if able. They can't choose to opt out and sacrifice all of their creatures. The creature you put a vow counter on will remember its promise if another player gains control of it.
  • If the vow counter is moved to another creature, it won't prevent the second creature from attacking normally.
  • If the vow counter is removed from the creature, it can attack as normal.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player puts a vowcounteron a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vowcounteron it.

    Single Combat #700 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time.
  • In a multiplayer game, if you leave the game after Single Combat resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
  • Prices

    Seller Price
    Tcgplayer 1.28 USD
    Cardmarket 0.72 EUR
    Cardkingdom 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

    Slaughter the Strong #131 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Slaughter the Strong resolves, first the player whose turn it is chooses which creatures will be spared, then each other player in turn order does the same knowing the choices made before them. Then all the creatures not chosen are sacrificed simultaneously.
  • If a creature's power is somehow less than 0, it subtracts from the total power of the other creatures its controller chooses. This can cause creatures with power 5 or greater to survive.
  • Slaughter the Strong has each player choose any number of creatures and then checks that the total power of creatures each player chose this way is 4 or less. For example, you could save two 2/2 creatures, or a 1/1 and a 3/3 creature, but not all four of those creatures.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD
    Cardmarket 0.18 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.12 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

    Tragic Arrogance #38 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent has more than one of the affected types, it can count for any of them. For example, you could choose an artifact creature as the artifact you're sparing, another creature as the creature, and an enchantment creature as the enchantment. Similarly, you could choose an enchantment creature as both the creature and the enchantment that you're sparing, even if the player controls another creature and/or another enchantment.
  • None of the chosen permanents are targets of Tragic Arrogance.
  • Prices

    Seller Price
    Tcgplayer 0.65 USD / 4.14 USD
    Cardmarket 0.51 EUR / 1.62 EUR
    Cardkingdom 0.69 USD / 3.49 USD
    Cardsphere 0.79 USD
    Manapool 0.52 USD / 2.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

    Cataclysm Sorcery Normal - ~$3.04

    Mythos of Snapdax Sorcery Normal - ~$1.15

    Promise of Loyalty Sorcery Normal

    Single Combat Sorcery Normal - ~$1.5

    Slaughter the Strong Sorcery Normal - ~$0.18

    Tragic Arrogance Sorcery Normal - ~$1.63

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