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6 Cards Found

AI 🤖 Find me cards equivalent to: Travel Through Caradhras

Cards equivalent to Travel Through Caradhras (red, red mana ramp):
1. Desperate Ritual – Also generates red mana and can be used for ramp.
2. Seething Song – Produces more red mana in one burst.
3. Pyretic Ritual – Simple red mana ramp similar to Desperate Ritual.
4. Jeska's Will – Provides red mana and potential card advantage.
5. Irencrag Feat – Gives a big burst of red mana.


Reason: All these cards provide red mana acceleration like Travel Through Caradhras.

Results:

Desperate Ritual #1984 Instant — Arcane

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
  • Arcane
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Splice

    Rules

  • A card with a splice ability can’t be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.
  • Desperate Ritual isn’t a mana ability. When cast, it (or the spell it’s spliced onto) goes on the stack like any spell and can be responded to.
  • If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen.
  • You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word “target” on the resulting spell.
  • You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.
  • Prices

    Seller Price
    Tcgplayer 9.04 USD
    Cardmarket 10.79 EUR / 16.1 EUR
    Cardkingdom 10.99 USD / 15.99 USD
    Cardsphere 9.38 USD
    Manapool 9.16 USD / 13.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Add . Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

    Irencrag Feat #127p Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect allows or instructs you to cast another spell after you cast one more, you can't do so. The restriction of Irencrag Feat takes precedence over that permission.
  • Irencrag Feat's effect doesn't allow you to cast any spell you couldn't otherwise cast. For example, if an effect says you can't cast more than one spell each turn, Irencrag Feat won't let you cast a second.
  • Irencrag Feat's effect doesn't care how many spells you've cast so far in the turn. You can cast only one more.
  • Irencrag Feat's effect doesn't stop you from activating any abilities or from playing lands.
  • Prices

    Seller Price
    Tcgplayer 0.59 USD / 1.19 USD
    Cardmarket 0.41 EUR / 1 EUR
    Cardkingdom 0.99 USD / 2.49 USD
    Cardsphere 0.59 USD
    Manapool 1.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Add seven . You can cast only one more spell this turn.

    Jeska's Will #1744 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any of the exiled cards you don't play will remain exiled.
  • Even though the card is named after a specific character, controlling any commander will satisfy its condition.
  • Jeska's Will isn't a mana ability, even if you select the first mode (or both modes). It uses the stack and can be responded to.
  • Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
  • Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
  • The commander you control doesn't have to be your commander.
  • There's no extra bonus if you control more than one commander.
  • Use the number of cards in the target opponent's hand as Jeska's Will resolves to determine how much {R} to add.
  • You must follow the normal timing permissions and restrictions for the exiled cards. You can't play lands this way unless you have land plays available.
  • You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
  • Prices

    Seller Price
    Tcgplayer 39.74 USD
    Cardmarket 35.03 EUR / 39.6 EUR
    Cardkingdom 42.99 USD / 69.99 USD
    Cardsphere 34.34 USD
    Manapool 40.06 USD / 52.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

    Pyretic Ritual #153 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In the same vein, you can cast Pyretic Ritual only at a time when you could cast any other instant, not at a time when you could activate a mana ability. For example, you can’t cast Pyretic Ritual in the midst of casting another spell; you’d need to cast Pyretic Ritual first.
  • Pyretic Ritual is not a mana ability and doesn’t behave like one. You cast it as a spell. It uses the stack. It can be responded to, and it can be countered.
  • Prices

    Seller Price
    Tcgplayer 8.22 USD / 18.65 USD
    Cardmarket 4.14 EUR / 10.06 EUR
    Cardkingdom 8.49 USD
    Cardsphere 5.66 USD
    Manapool 4.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Add .

    Seething Song #70 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 7.93 USD
    Cardmarket 3.11 EUR
    Cardkingdom 11.99 USD
    Cardsphere 7.15 USD
    Manapool 6.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Add .

    Travel Through Caradhras #127 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Rules

  • Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.
  • Each player must vote for one of the available options. They can't abstain.
  • In the case of non-secret voting, votes are cast in turn order, and each player will know the votes of players who voted beforehand.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
  • Prices

    Seller Price
    Tcgplayer 0.36 USD
    Cardmarket 0.69 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.35 USD
    Manapool 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way,shuffle For each Mines of Moria vote, return a card from your graveyard to your hand. Exile Travel Through Caradhras.

    Desperate Ritual Instant — Arcane Normal - ~$11.91

    Irencrag Feat Sorcery Normal - ~$1.06

    Jeska's Will Sorcery Normal - ~$44.22

    Pyretic Ritual Instant Normal - ~$8.58

    Seething Song Instant Normal - ~$7.35

    Travel Through Caradhras Sorcery Normal - ~$0.44

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