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"Find me cards equivalent to: True Conviction"

Cards equivalent to True Conviction (white enchantments granting double strike & lifelink):
1. True Conviction — (the searched card)
2. Angelic Skirmisher — not an enchantment, but grants similar abilities in white.
3. Path of Bravery — white enchantment, grants lifelink and potentially a buff (not double strike).
4. Legion's Initiative — white-red enchantment, grants other effects but not both abilities.

There are no direct white enchantments that grant both double strike and lifelink to all your creatures, except True Conviction. Closest are those listed, but none match exactly; True Conviction is unique in white enchantments.

Found Cards

4 Results

Angelic Skirmisher

Legion's Initiative

Path of Bravery

True Conviction

Angelic Skirmisher #A11 Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Vigilance

    Rules

  • Only creatures you control when the ability resolves will gain the chosen ability. Creatures that come under your control later in the turn will not gain the ability.
  • You choose which ability creatures you control will gain when Angelic Skirmisher’s ability resolves. This happens before attacking creatures are declared.
  • Prices

    Seller Price
    Cardmarket 5.68 EUR
    Cardkingdom 4.99 USD
    Tcgplayer 2.18 USD
    Manapool 2.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

    Legion's Initiative #242 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature that's both red and white will get +1/+1 from Legion's Initiative.
  • The beginning of the next combat will happen even if the player whose turn it is doesn't intend to attack with any creatures.
  • Prices

    Seller Price
    Tcgplayer / 0.91 USD 2.03 USD
    Cardkingdom 1.99 USD / 2.49 USD
    Manapool 0.93 USD / 0.94 USD
    Cardmarket / 1.34 EUR 0.83 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Red creatures you control get +1/+0. White creatures you control get +0/+1. , Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

    Path of Bravery #26 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature enters the battlefield attacking after attacking creatures have been declared, the ability won’t trigger again because you didn’t declare that creature as an attacking creature. However, if such a creature enters the battlefield before the ability resolves, it will be counted when determining how much life is gained.
  • If a creature you control is dealt damage at the same time that you gain life (most likely because a source you control with lifelink deals damage at the same time), and your life total becomes greater than or equal to your starting life total, apply Path of Bravery’s effect before considering whether or not the damage dealt to that creature is lethal.
  • Path of Bravery’s triggered ability triggers only once, after attacking creatures are declared. For example, if you attack with five creatures, you’ll gain 5 life as a single event.
  • Your starting life total is the life total you began the game with. For most two-player formats, this is 20. For Two-Headed Giant, it’s the life total your team started with, usually 30. In Commander games, your starting life total is 40.
  • Prices

    Seller Price
    Manapool 0.22 USD / 0.51 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Cardmarket / 0.57 EUR 0.22 EUR
    Tcgplayer 0.26 USD / 0.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

    True Conviction #1082 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 15.99 USD 23.99 USD
    Cardmarket 7.96 EUR / 9.07 EUR
    Manapool 20.71 USD / 16.66 USD
    Tcgplayer / 18.44 USD 16.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have double strike and lifelink.