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"Find me cards equivalent to: Twisted Embrace"

Equivalent black Enchantment — Aura cards with similar effects to Twisted Embrace are rare. Closest options include:

  • Dead Weight — Enchants a creature, gives -2/-2.
  • On Thin Ice (white, not black) — Exiles a creature, but not black.
  • Necrotic Plague — Enchants and destroys creatures over time, but is complex.

However, Twisted Embrace is unique in black for combining destruction with an Aura-based buff. No direct black equivalent gives both a buff and a destroy effect on ETB. Use Dead Weight or Grim Affliction for similar, but not identical, effects.

Found Cards

5 Results

Dead Weight

Grim Affliction

Necrotic Plague

On Thin Ice

Twisted Embrace

Dead Weight #GRN-67 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Tcgplayer 0.22 USD
    Cardmarket 0.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets -2/-2.

    Grim Affliction #63 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • You may choose the creature you put the -1/-1 counter on to get another -1/-1 counter when proliferating.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD / 7.99 USD
    Manapool / 4.31 USD 0.25 USD
    Cardmarket / 2.4 EUR 0.45 EUR
    Tcgplayer 0.3 USD / 5.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a -1/-1counteron target creature, then proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Necrotic Plague #107 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If no legal target can be chosen for Necrotic Plague's last ability, it just remains in its owner's graveyard. Similarly, if the targeted creature becomes an illegal target by the time the ability resolves, the ability doesn't resolve and Necrotic Plague remains in its owner's graveyard.
  • Necrotic Plague grants the sacrifice ability to the creature it's enchanting. That means it triggers at the beginning of the upkeep of the creature's controller (not necessarily Necrotic Plague's controller).
  • Necrotic Plague's last ability triggers when the enchanted creature is put into a graveyard for any reason, not just when it's sacrificed due to the ability it grants to that creature. It triggers if it and the creature it's enchanting are both put into the graveyard at the same time, or if the creature it's enchanting is put into the graveyard but Necrotic Plague isn't. (In the second case, Necrotic Plague is then put into the graveyard as a state-based action.)
  • The player that controls Necrotic Plague at the time the enchanted creature is put into a graveyard is the player who controls the last ability (even though that creature's controller is the one who chooses its target). The first player returns Necrotic Plague to the battlefield under their control, regardless of whose graveyard it was put into. Note that the ability is mandatory; a target must be chosen if able, and Necrotic Plague must be returned to the battlefield if able.
  • Prices

    Seller Price
    Manapool / 0.61 USD 0.26 USD
    Cardkingdom / 1.49 USD 0.49 USD
    Cardmarket / 0.67 EUR 0.32 EUR
    Tcgplayer 0.35 USD / 1.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has "At the beginning of your upkeep,sacrificethis creature." When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return this card from its owner's graveyard to the battlefield attached to that creature.

    On Thin Ice #20 Snow Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • If On Thin Ice leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • Prices

    Seller Price
    Cardmarket 1.59 EUR / 6.92 EUR
    Cardkingdom 0.69 USD / 8.99 USD
    Tcgplayer / 3.63 USD 0.7 USD
    Manapool / 3 USD 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant snow land you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.

    Twisted Embrace #125 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.21 USD / 0.19 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.12 EUR 0.08 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant artifact or creature you control When this Aura enters,destroytarget creature or planeswalker an opponent controls. As long as enchanted permanent is a creature, it gets +1/+1.