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"Find me cards equivalent to: Undercity's Embrace"

Equivalent cards to Undercity's Embrace (Instant, Black, opponent sacrifices a creature, possible life gain):
1. Bone Splinters – Sorcery (not Instant); you sacrifice a creature, but it destroys a creature, not makes opponent sacrifice.
2. Soul Shatter – Instant; opponent sacrifices a creature or planeswalker with the highest CMC among them, but no life gain.
3. Chainer's Edict – Sorcery; opponent sacrifices a creature, no life gain.
4. Innocent Blood – Sorcery; each player sacrifices a creature, no life gain.

Closest is Soul Shatter—same color, instant speed, opponent sacrifices creature, but no 4-life bonus.

Conclusion: No exact equivalent at instant speed, black, with optional life gain. Undercity's Embrace is unique in combining all these attributes.

Found Cards

5 Results

Bone Splinters

Chainer's Edict

Innocent Blood

Soul Shatter

Undercity's Embrace

Bone Splinters #1037 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once you begin to cast Bone Splinters, no player may take actions until you’re done. Notably, opponents can’t try to remove the creature you wish to sacrifice.
  • You must sacrifice exactly one creature to cast this spell; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures.
  • Prices

    Seller Price
    Cardmarket / 1.4 EUR 1.08 EUR
    Cardkingdom / 1.79 USD 2.49 USD
    Tcgplayer 1.68 USD / 1.39 USD
    Manapool / 1.19 USD 1.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,sacrificea creature. Destroy target creature.

    Chainer's Edict #108 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • “Flashback [cost]” means “You may cast this card from your graveyard by paying [cost] rather than paying its mana cost” and “If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.”
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player sacrifices a creature of their choice. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Innocent Blood #66 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can cast Innocent Blood even if some (or all) players control no creatures. Those players are simply unaffected.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player sacrifices a creature of their choice.

    Soul Shatter #108 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Soul Shatter resolves, first the opponent whose turn it is (or the next opponent in turn order, if it's your turn) chooses a creature or planeswalker they control with the highest mana value among that player's creatures and planeswalkers, then each other opponent in turn order does the same, knowing the choices made before them. Then all of the chosen permanents are sacrificed at the same time.
  • Prices

    Seller Price
    Cardkingdom 6.49 USD
    Tcgplayer 9.53 USD
    Cardmarket 3.78 EUR
    Manapool 9.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.

    Undercity's Embrace #RNA-89 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Whether you control a creature with power 4 or greater is checked only after your opponent has sacrificed a creature. If a creature you own with power 4 or greater was exiled until the sacrificed creature left the battlefield, that creature will return to the battlefield before the check, so it will count. However, any abilities that trigger on the sacrificed creature’s death won’t have resolved yet when you check what creatures you control.
  • You can still gain 4 life even if the target opponent can’t sacrifice a creature.
  • You gain only 4 life, even if you control more than one creature with power 4 or greater.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket 0.04 EUR
    Manapool 0.15 USD
    Tcgplayer 0.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent sacrifices a creature of their choice. If you control a creature with power 4 or greater, you gain 4 life.