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"Find me cards equivalent to: Vampiric Fury"

Equivalent cards to Vampiric Fury (Instant, Red, buffs Vampires):
1. Moonmist — Flips all Werewolves and prevents non-Human combat damage (for Werewolf decks; green, not red, but similar synergy).
2. Kindred Charge — Red, creates token copies of a chosen creature type for a combat boost (not instant, but tribal red boost).
3. Fury of the Horde — Red, instant-like effect, gives extra combat phase (broad, but lets red aggro strike again).
4. Rush of Adrenaline — Red, instant, gives a creature +2/+1 and trample until end of turn (not tribal, but similar boost).

Vampiric Fury is unique as an instant, red, tribal Vampire buff. No other card does exactly the same, but the above are the closest by color and effect.

Found Cards

5 Results

Fury of the Horde

Kindred Charge

Moonmist

Rush of Adrenaline

Vampiric Fury

Fury of the Horde #71 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If it’s somehow not a main phase when Fury of the Horde resolves, all it does is untap all creatures that attacked that turn. No new phases are created.
  • If you don’t have two cards of the right color in your hand, you can’t choose to cast the spell using the alternative cost.
  • Paying the alternative cost doesn’t change when you can cast the spell. A creature spell you cast this way, for example, can still only be cast during your main phase while the stack is empty.
  • You can’t exile a card from your hand to pay for itself. At the time you would pay costs, that card is on the stack, not in your hand.
  • You may pay the alternative cost rather than the card’s mana cost. Any additional costs are paid as normal.
  • Prices

    Seller Price
    Cardkingdom 2.79 USD
    Manapool 2.4 USD / 3.36 USD
    Tcgplayer / 5.34 USD 2.49 USD
    Cardmarket 1.49 EUR / 4.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

    Kindred Charge #58 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • You can't choose multiple creature types, such as "Cat Warrior." A Cat Warrior is both a Cat and a Warrior. It's affected by anything that affects either type and unaffected by things that affect non-Cat or non-Warrior creatures.
  • You must choose an existing creature type, such as Vampire or Cat. Card types such as "artifact" can't be chosen.
  • Any “enters” abilities of the copied creature will trigger when the token enters. Any “as [this creature] enters” or “[this creature] enters with” abilities of the copied creature will also work.
  • Each token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its types, color, or so on.
  • If the original creature is copying something else, the token enters as whatever that creature copied.
  • You must choose an existing creature type, such as Bird or Wizard. Card types such as artifact can’t be chosen.
  • Prices

    Seller Price
    Tcgplayer 7.69 USD / 9.69 USD
    Cardkingdom 9.49 USD / 11.99 USD
    Cardmarket / 7.74 EUR 5.2 EUR
    Manapool / 8.96 USD 4.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

    Moonmist #54 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Transform

    Rules

  • Moonmist causes any double-faced Human to transform, not just Werewolves.
  • Moonmist will prevent combat damage dealt by a creature that isn’t a Werewolf or a Wolf even if that creature wasn’t on the battlefield (or was a Werewolf or a Wolf) when Moonmist resolved.
  • Whether or not a creature is a Werewolf or a Wolf is checked only as combat damage is dealt. If the creature isn’t a Werewolf or a Wolf at that time, its combat damage will be prevented.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

    Rush of Adrenaline #174 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +2/+1 and gains trample until end of turn.

    Vampiric Fury #46 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Only Vampires you control when Vampiric Fury resolves will receive the bonus. Creatures that enter later in the turn, that you gain control of later in the turn, or that become Vampires later in the turn won't be affected.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vampire creatures you control get +2/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)