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"Find me cards equivalent to: Vampiric Fury"

Cards similar to Vampiric Fury (type: Instant, color: Red, tribal/vampire boost) include:

  • Trumpet Blast — All creatures you control get +2/+0 until end of turn.
  • Burn at the Stake — Can boost output but isn’t an instant or exactly equivalent.
  • Rush of Adrenaline — Target creature gets +2/+1 and gains trample until end of turn.
  • Cosmotronic Wave — All creatures your opponents control can’t block this turn, boosts not included.

Closest in effect for Vampire tribal in red is only Vampiric Fury. Others like Shared Animosity (not an instant) or Bloodcrazed Paladin (creature) aren't true equivalents. Vampiric Fury is unique as a red tribal Vampires instant with this effect.

Found Cards

7 Results

Bloodcrazed Paladin

Burn at the Stake

Cosmotronic Wave

Rush of Adrenaline

Shared Animosity

Trumpet Blast

Vampiric Fury

Bloodcrazed Paladin #93 Creature — Vampire Knight

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Bloodcrazed Paladin's last ability counts all creatures that were put into any graveyard from the battlefield this turn, including token creatures and noncreature cards that were creatures as they left the battlefield. It doesn't check whether any of them are still in graveyards.
  • Bloodcrazed Paladin's last ability won't count creatures that were put directly into a zone other than the graveyard, perhaps because of a replacement effect (for example, a creature that was exiled instead).
  • Prices

    Seller Price
    Manapool / 0.64 USD 0.2 USD
    Tcgplayer 0.35 USD / 0.7 USD
    Cardmarket / 0.37 EUR 0.28 EUR
    Cardkingdom / 1.49 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash This creature enters with a +1/+1counteron it for each creature that died this turn.

    Burn at the Stake #130 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All creatures tapped this way become tapped at the same time.
  • Players may not respond to the paying of costs. Once Burn at the Stake has been announced and put on the stack, no one can try to respond by tapping any creatures.
  • The amount of damage Burn at the Stake deals won’t change if any creatures tapped to cast it become untapped or leave the battlefield before it resolves.
  • Prices

    Seller Price
    Manapool / 2.07 USD 0.62 USD
    Cardmarket / 2.49 EUR 1.23 EUR
    Tcgplayer 1.04 USD / 3.7 USD
    Cardkingdom 2.29 USD / 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell, tap any number of untapped creatures you control. Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.

    Cosmotronic Wave #95 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because Cosmotronic Wave doesn’t change the characteristics of any permanents, the set of creatures affected by its second effect is constantly updated. Creatures that come under an opponent’s control later in the turn can’t block.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Manapool / 0.36 USD 0.15 USD
    Tcgplayer 0.18 USD / 0.42 USD
    Cardmarket 0.08 EUR / 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.

    Rush of Adrenaline #174 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +2/+1 and gains trample until end of turn.

    Shared Animosity #49 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, only creatures you control trigger the ability and get the bonus, but your teammate's attacking creatures are included in the calculation of those bonuses.
  • This ability counts creatures, not creature types. For example, if you attack with five creatures — an Elf Shaman, an Elf Warrior, a Goblin Shaman, an Elemental, and a creature with all creature types — the ability will trigger five times. Those creatures will get +3/+0, +2/+0, +2/+0, +1/+0, and +4/+0, respectively.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD / 11.99 USD
    Cardmarket / 5.77 EUR 2.29 EUR
    Manapool 2.44 USD / 10.27 USD
    Tcgplayer / 11.12 USD 2.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

    Trumpet Blast #152 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An "attacking creature" is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat.
  • Even though Trumpet Blast affects only attacking creatures, the bonus will remain for the rest of the turn.
  • Only creatures that are attacking as Trumpet Blast resolves will receive the bonus. In other words, casting it before you've declared attackers usually won't do anything.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.04 EUR / 0.22 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attacking creatures get +2/+0 until end of turn.

    Vampiric Fury #46 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Only Vampires you control when Vampiric Fury resolves will receive the bonus. Creatures that enter later in the turn, that you gain control of later in the turn, or that become Vampires later in the turn won't be affected.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vampire creatures you control get +2/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)