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AI 🤖 Find me cards equivalent to: Vayne's Treachery

Vayne's Treachery is a blue-black (Dimir) card. It lets you gain control of a creature or planeswalker until end of turn, untap it, gain deathtouch and haste.

Equivalent blue and black cards:

  • Act of Treason (Red; similar effect, but not the same color)
  • Wrangle (Red; also not blue or black)
  • Harness by Force (Red, similar)

Closest blue/black equivalents:

  • Captivating Glance (Blue; slower, enchantment-based theft)
  • Control Magic (Blue; permanent theft)
  • Lim-Dûl's Will (Black; controls creatures for a turn, much older)
  • Corrupt Court Official (Black; less direct, forces sacrifices)

There’s no exact blue-black steal-until-end-of-turn card, but Control Magic is the closest blue permanent theft, and Lim-Dûl's Will is an obscure black sorcery that gives a temporary control effect. Many “gain control” effects are red.

Results:

Act of Treason #129 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Act of Treason can target any creature, even one that's untapped or one you already control.
  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.25 USD
    Cardmarket 0.05 EUR / 0.22 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

    Captivating Glance #55 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Clash Enchant

    Rules

  • Captivating Glance may cause a player to gain control of a creature they already control. This layers a new control effect on that creature, but doing so rarely has any visible effect.
  • Captivating Glance's control-change effect continues to apply even if Captivating Glance leaves the battlefield.
  • Captivating Glance's controller never changes as a result of this card.
  • If you win the clash, you gain control of the enchanted creature. If you don't win the clash, the other player gains control of the enchanted creature (even if that player didn't win the clash either).
  • The ability triggers at the end of Captivating Glance's controller's turn. "You" refers to the controller of Captivating Glance, not the controller of the enchanted creature.
  • The opponent you clash with doesn't have to be the controller of the enchanted creature.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 2.39 USD
    Cardmarket 0.2 EUR / 0.53 EUR
    Cardkingdom 0.39 USD
    Cardsphere 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

    Control Magic #63 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature You control enchanted creature.

    Corrupt Court Official #70 Creature — Human Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.2 USD
    Cardmarket 0.04 EUR / 0.09 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target opponent discards a card.

    Harness by Force #100 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
  • Harness by Force can target any creature, even one that's untapped or one you already control.
  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
  • If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD / 0.62 USD
    Cardmarket 0.18 EUR / 1.11 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Strive — This spell costs more to cast for each target beyond the first. Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

    Vayne's Treachery #124 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Kicker

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.15 USD
    Cardmarket 0.07 EUR / 0.12 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker—Sacrifice an artifact or creature. (You maysacrificean artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.

    Wrangle #101† Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature’s power becomes 5 or greater as you gain control of it (perhaps because an enchantment gives creatures you control +1/+1), Wrangle will continue to resolve as normal. The creature will still be untapped and gain haste until end of turn, and you’ll still control it until end of turn.
  • Wrangle can target any creature with power 4 or less, even one that you already control or that is already untapped.
  • Prices

    Seller Price
    Cardmarket 0.16 EUR / 0.49 EUR
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

    Act of Treason Sorcery Normal - ~$0.23

    Captivating Glance Enchantment — Aura Normal - ~$0.69

    Control Magic Enchantment — Aura Normal

    Corrupt Court Official Creature — Human Advisor Normal - ~$0.18

    Harness by Force Sorcery Normal - ~$0.51

    Vayne's Treachery Instant Normal - ~$0.18

    Wrangle Sorcery Normal - ~$0.28

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