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"Find me cards equivalent to: Vedalken Squirrel-Whacker"

Equivalent blue cards to Vedalken Squirrel-Whacker (with randomness and dice mechanics are rare in blue), but here are some similar examples:

  • S.N.E.A.K. Dispatcher (Un-set, blue, interacts with dice rolls)
  • S.N.E.A.K. Operative (Un-set, blue, uses dice and manipulation)
  • Split Screen (blue artifact, interacts with randomness, though not dice)
  • Krark's Other Thumb (artifact, but often found in quirky blue decks in Unstable)

Direct equivalents don’t exist in official black-bordered sets; randomness and dice rolling is more common in red and Un-set blue. These are the closest blue-colored cards with dice mechanics. Vedalken Squirrel-Whacker remains the most central blue card for this effect.

Found Cards

4 Results

Krark's Other Thumb

S.N.E.A.K. Dispatcher

Split Screen

Vedalken Squirrel-Whacker

Krark's Other Thumb #151 Legendary Artifact

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • If the die roll includes a physical component, such as Ol’ Buzzbark caring where the dice land, roll two dice for each one you would roll. You may need to use colored dice to keep each pair of dice clear so you can ignore one roll from each pair.
  • If you are instructed to roll multiple dice, roll two for each one and choose which one counts.
  • Krark’s Other Thumb applies to rerolls as well.
  • Krark’s Other Thumb works with any die you’re instructed or allowed to roll.
  • The ignored roll never happened as far as any other effect is concerned. For example, an ability that triggers “whenever you roll a die” won’t trigger for the ignored roll.
  • Prices

    Seller Price
    Manapool 0.26 USD / 16.71 USD
    Tcgplayer 0.27 USD / 16.04 USD
    Cardkingdom / 12.99 USD 0.39 USD
    Cardmarket / 4.82 EUR 0.25 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would roll a die, instead roll two of those dice and ignore one of those results.

    S.N.E.A.K. Dispatcher #43 Creature — Human Spy

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Spy
  • Languages:
    Layout:
    Normal

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.08 EUR / 0.36 EUR
    Tcgplayer / 0.48 USD 0.09 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on your choice of the top or bottom of its owner's library.

    Split Screen #158 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • If one of your libraries is empty, you won’t lose unless you try to draw from that one. Don’t do that. If all of your libraries are empty, you may not have much choice.
  • If you also control Yet Another Aether Vortex, any of the four revealed cards that are permanent cards will also be on the battlefield.
  • If you cast Animate Library after Split Screen, Animate Library will be attached to only one of the four libraries. This is true even if you cast them in the other order.
  • If you cast a second Split Screen, one of your four libraries will itself become four libraries. You’ll end up with seven libraries. If one Split Screen leaves the battlefield, you’ll shuffle all your libraries together. The other Split Screen will still apply, so you’ll play with the top card of your one library revealed. When that one leaves the battlefield, you’ll shuffle your library.
  • If you draw a card, you can draw from any of your four libraries.
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.59 USD
    Tcgplayer / 5.83 USD 0.29 USD
    Manapool / 0.58 USD 0.31 USD
    Cardmarket 0.25 EUR / 0.65 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters,shuffleyour library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When this artifact leaves the battlefield,shuffleyour libraries together.

    Vedalken Squirrel-Whacker #63 Creature — Vedalken Guest

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Vedalken
  • Guest
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After rolling one or more six-sided dice and seeing the results, you decide whether you want to make the exchange. You may exchange one result at most, no matter how many dice you rolled. For example, say Vedalken Squirrel-Whacker is a 2/5 and you roll a 3. You could make Vedalken Squirrel-Whacker a 3/5 and change the die roll result to 2, make it a 2/3 and change the die roll result to 5, or leave everything how it was.
  • Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
  • If Vedalken Squirrel-Whacker's base power or toughness changes through some other means, it is possible to exchange a die roll so that it has a result that would normally not be possible for that die, such as, on a six-sided die, a result of 9, or 42, or -3. These are all perfectly reasonable results on a six-sided die.
  • If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
  • If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
  • Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
  • Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
  • Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
  • The two die rolls to set initial base power and toughness are separate and sequential. If you want to reroll the first die, you must do so before you roll the second die.
  • Vedalken Squirrel-Whacker's second ability functions only while Vedalken Squirrel-Whacker is on the battlefield. Specially, the second ability can't affect rolls of the first ability.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.32 USD
    Tcgplayer 0.17 USD / 0.23 USD
    Cardmarket 0.2 EUR / 0.29 EUR
    Cardkingdom 0.49 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.