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"Find me cards equivalent to: Vega, the Watcher"

Equivalent cards to Vega, the Watcher (U/W, similar effect or play-from-non-hand synergy):
1. Niv-Mizzet, Parun — Draws cards on non-hand casting (Izzet).
2. Jeskai Ascendancy — Draw and untap on casting noncreature spells (Jeskai).
3. Jace's Sanctum — Draw/scry on casting instants/sorceries (Mono-U).
4. Vedalken Orrery — Allows instant-speed casting, synergizes with Vega.
5. Abdel Adrian, Gorion's Ward — Synergizes with casting from exile (W/U).

All are U and/or W, but few do exactly what Vega, the Watcher does. Vega is somewhat unique in drawing on casting from exile or graveyard. Closest are synergies with spells-from-exile or casting spells generally.

Found Cards

6 Results

Abdel Adrian, Gorion's Ward

Jace's Sanctum

Jeskai Ascendancy

Niv-Mizzet, Parun

Vedalken Orrery

Vega, the Watcher

Abdel Adrian, Gorion's Ward #375 Legendary Creature — Human Warrior

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • Cards that return to the battlefield after Abdel Adrian leaves the battlefield return under their owners' control.
  • Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
  • If Abdel Adrian leaves the battlefield before its enters-the-battlefield ability resolves, you can't exile any nonland permanents. You won't create any Soldier creature tokens in this case.
  • If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
  • If you exile a token nonland permanent this way, it ceases to exist. It won't be returned to the battlefield. You'll still create a Soldier creature token for it though.
  • If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
  • If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won't usually be a creature anyway).
  • The Soldier creature tokens stay on the battlefield even after the exiled cards return.
  • You can choose two commanders that are the same color or colors.
  • Prices

    Seller Price
    Cardkingdom / 0.99 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.31 EUR 0.23 EUR
    Tcgplayer / 0.37 USD 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.)

    Jace's Sanctum #61 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • If there are additional costs to cast an instant or sorcery spell, apply those before applying cost reductions.
  • Jace’s Sanctum can reduce alternative costs such as miracle or overload costs.
  • Jace’s Sanctum’s scry ability will resolve before the instant or sorcery spell that caused it to trigger.
  • The first ability of Jace’s Sanctum can’t reduce the colored mana requirement of an instant or sorcery spell.
  • Prices

    Seller Price
    Cardkingdom / 4.49 USD 1.49 USD
    Cardmarket 0.87 EUR / 1.85 EUR
    Manapool 0.5 USD / 1.87 USD
    Tcgplayer 0.6 USD / 3.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, scry 1.

    Jeskai Ascendancy #180s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 7.29 USD
    Tcgplayer 10.85 USD
    Cardkingdom 11.99 USD
    Cardmarket 2.31 EUR / 3.34 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. Whenever you cast a noncreature spell, you may draw a card. If you do,discarda card.

    Niv-Mizzet, Parun #376 Legendary Creature — Dragon Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word "draw," Niv-Mizzet's first triggered ability won't trigger.
  • If an effect instructs you to draw multiple cards, Niv-Mizzet's first triggered ability triggers that many times. You choose targets for those abilities after you've drawn all of the cards.
  • Niv-Mizzet's second triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered. This causes its first triggered ability to trigger, and that also resolves before the spell.
  • Players can cast spells and activate abilities after Niv-Mizzet's second triggered ability resolves but before the spell that caused it to trigger does. Notably, the card you draw may be able to counter that spell.
  • Prices

    Seller Price
    Manapool / 7.39 USD 5.82 USD
    Cardkingdom / 10.99 USD 5.99 USD
    Cardmarket / 9.12 EUR 4.1 EUR
    Tcgplayer 6.04 USD / 9.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.

    Vedalken Orrery #206 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The controller of Vedalken Orrery can cast nonland artifact, creature, enchantment, and sorcery cards any time they could cast an instant. This includes on other players' turns and during the upkeep step, draw step, combat phase, and end step.
  • This applies only to casting spells. It does not, for example, change when you may activate abilities that can only be activated "any time you could cast a sorcery".
  • Prices

    Seller Price
    Cardmarket / 11.62 EUR 8.42 EUR
    Cardkingdom / 22.99 USD 17.99 USD
    Manapool / 16.75 USD 14.58 USD
    Tcgplayer 15.76 USD / 30.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may cast spells as though they had flash.

    Vega, the Watcher #KHM-233 Legendary Creature — Bird Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Vega’s ability will resolve before the spell that caused it to trigger. It will resolve even if that spell is countered.
  • Prices

    Seller Price
    Manapool 0.48 USD
    Tcgplayer 1.43 USD
    Cardkingdom 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast a spell from anywhere other than your hand, draw a card.