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"Find me cards equivalent to: Vengeful Archon"

Equivalent cards to Vengeful Archon (white, flying, damage prevention/redirection, Archon creature):
1. Stuffy Doll (colorless, indestructible, redirects damage, not flying)
2. Truefire Paladin (white/red, redirect damage variant, not an Archon, no flying)
3. Pariah (white, enchantment, redirects damage to a creature)
4. Defender of the Argive (white, prevents combat damage in a way, not direct redirection)
5. Righteous Valkyrie (white, flying, life-gain theme, not damage redirection)
6. Archon of Absolution (white, flying, prevention theme, Archon type)

Closest white flying Archon alternatives:

  • Archon of Absolution
  • Archon of Redemption (flying, Archon, life gain on another trigger)
  • Archon of Justice (flying, exile effect on death)

None match all abilities exactly; Vengeful Archon is unique, but Pariah and Archon of Absolution are the nearest for white defensive/preventive effects.

Found Cards

8 Results

Archon of Absolution

Archon of Justice

Archon of Redemption

Pariah

Righteous Valkyrie

Stuffy Doll

Truefire Paladin

Vengeful Archon

Archon of Absolution #ELD-3 Creature — Archon

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 3/2
Types:
  • Creature
  • SubTypes:
  • Archon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Protection

    Rules

  • In a Two-Headed Giant game, creatures can attack your teammate and planeswalkers your teammate controls without requiring a mana payment.
  • Your opponents can choose not to pay to attack with a creature that attacks “if able.” If there's no other player or planeswalker to attack, that creature simply doesn't attack.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.39 USD
    Cardmarket 0.19 EUR
    Tcgplayer 0.17 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

    Archon of Justice #150 Creature — Archon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Archon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Manapool 0.15 USD
    Cardmarket 0.21 EUR
    Tcgplayer 0.37 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature dies, exile target permanent.

    Archon of Redemption #90 Creature — Archon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Archon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The creature’s power is determined as the triggered ability resolves, so it will take into account any effects that modify it. If the creature has left the battlefield by the time the triggered ability resolves, its last existence on the battlefield is checked to determine its power.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Cardmarket 0.2 EUR
    Tcgplayer 0.3 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature or another creature you control with flying enters, you may gain life equal to that creature's power.

    Pariah #5 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If you control multiple Pariahs enchanting different creatures, you choose which redirection effect to apply. You can't divide damage dealt by one source or combat damage dealt by multiple creatures simultaneously. For example, if a spell would deal 6 damage to you and you control multiple Pariahs, you may have that 6 damage dealt to either of the enchanted creatures instead, but you can't choose to have 3 damage dealt to each one.
  • If you would be dealt combat damage, the damage dealt to the enchanted creature instead is still combat damage.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 1.79 USD
    Tcgplayer 2.08 USD / 2.71 USD
    Cardmarket / 0.9 EUR 0.63 EUR
    Manapool / 1.93 USD 1.33 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.

    Righteous Valkyrie #43 Creature — Angel Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if your life total drops below 7 life more than your starting life total or if Righteous Valkyrie leaves the battlefield that turn.
  • The amount of life you gain is equal to the Angel or Cleric's toughness as the triggered ability resolves. If the Angel or Cleric is no longer on the battlefield at that time, use its toughness from when it was last on the battlefield.
  • Prices

    Seller Price
    Cardkingdom 3.99 USD
    Cardmarket 2.4 EUR
    Manapool 0.95 USD
    Tcgplayer 1.68 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

    Stuffy Doll #274 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 0/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • A creature can be dealt an amount of damage greater than its toughness. For example, if Stuffy Doll is dealt 3 damage, its triggered ability deals 3 damage, not 1, to the chosen player.
  • If your life total is brought to 0 or less at the same time that Stuffy Doll is dealt damage, you lose the game before its triggered ability goes on the stack.
  • Prices

    Seller Price
    Cardkingdom / 12.99 USD 6.99 USD
    Cardmarket / 3.68 EUR 3.33 EUR
    Manapool / 7.43 USD 4.67 USD
    Tcgplayer 6.49 USD / 8.93 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. : This creature deals 1 damage to itself.

    Truefire Paladin #202 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.35 USD 0.19 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.51 EUR 0.06 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance : This creature gets +2/+0 until end of turn. : This creature gains first strike until end of turn.

    Vengeful Archon #37 Creature — Archon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Archon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Vengeful Archon’s ability doesn’t prevent any damage (perhaps because a different prevention effect is applied to the damage that would be dealt to you, or because the damage is unpreventable), Vengeful Archon won’t deal any damage itself.
  • If Vengeful Archon’s ability prevents damage, Vengeful Archon deals its damage immediately afterward as part of that same prevention effect. This happens before state-based actions are checked, and before any player can cast spells or activate abilities. If a spell or ability would have caused that damage to be dealt, this happens before that spell or ability resumes its resolution.
  • If multiple effects modify how damage will be dealt, the player who would be dealt damage chooses the order to apply the effects. For example, say you’ve activated Vengeful Archon’s ability with X = 3 targeting Player A, and you’ve activated Vengeful Archon’s ability with X = 1 targeting Player B. You’re dealt 2 damage. You can apply the first prevention effect (dealing 2 damage to Player A), or you can apply the second prevention effect (dealing 1 damage to Player B) followed by the first prevention effect (dealing 1 damage to Player A). The unused portions of the prevention effects remain.
  • If the amount of damage that would be dealt to you is in excess of the amount of damage that Vengeful Archon’s ability would prevent, that source deals its excess damage to you at the same time that the rest of it is prevented. Then Vengeful Archon deals its damage.
  • If the targeted player is an illegal target by the time the ability resolves, the entire ability doesn’t resolve. No damage will be prevented.
  • If you would be dealt combat damage by multiple attacking creatures, you choose which of that damage to prevent. For example, if X is 3 and you’d be dealt combat damage by a 1/3 Scroll Thief and a 3/5 Siege Mastodon, you might choose to prevent 1 damage from the Scroll Thief and 2 damage from the Siege Mastodon. You don’t decide until the point at which the creatures would deal their damage.
  • The effect of Vengeful Archon’s ability is not a redirection effect. If it prevents damage, Vengeful Archon (not the source of that damage) deals damage to the targeted player as part of that prevention effect. Vengeful Archon is the source of the new damage, so the characteristics of the original source (such as its color, or whether it had lifelink or deathtouch) don’t affect this damage. The new damage is not combat damage, even if the prevented damage was.
  • The only target of Vengeful Archon’s ability is the player it may deal damage to. You choose that target as you activate the ability, not at the time it prevents damage.
  • Vengeful Archon’s ability doesn’t have you choose a source of damage. It will apply to the next X damage you would be dealt that turn, regardless of where that damage comes from. It doesn’t matter whether the damage would all be dealt at the same time. For example, if X is 4 and you’d be dealt 3 damage by Lightning Bolt, that 3 damage is prevented and Vengeful Archon deals 3 damage to the targeted player. The prevention effect will still apply to the next 1 damage you’d be dealt that turn.
  • Whether the targeted player is still a legal target is no longer checked after Vengeful Archon’s ability resolves. For example, if a player targeted by Vengeful Archon’s ability puts Leyline of Sanctity (which says “You can’t be the target of spells or abilities your opponents control”) onto the battlefield after the ability resolves but before it prevents damage, the ability will still prevent damage and still deal damage to that player. If Vengeful Archon can’t deal damage to the targeted player (because the player is no longer in the game in a multiplayer game, for example), it will still prevent damage. It just won’t deal any damage itself.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.49 USD
    Manapool 0.15 USD / 0.36 USD
    Cardmarket 0.14 EUR / 0.43 EUR
    Tcgplayer 0.25 USD / 0.5 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, this creature deals that much damage to target player or planeswalker.