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"Find me cards equivalent to: Vengeful Rebirth"

Cards equivalent to Vengeful Rebirth (Sorcery, Red-Green, recursion + damage effect):
1. Regrowth (G) – Returns any card from graveyard to hand, but no damage.
2. Recollect (G) – Same as Regrowth, strictly green, no damage.
3. Riftsweeper (G) – Returns exiled cards to library, not the hand or damage.
4. Reap the Past (XRG) – Returns X cards at random from graveyard to hand, deals with RG colors but no direct damage.
5. Delve Into the Unknown (G) – Graveyard recursion, but very different effect.
6. Volcanic Vision (5RR) – Returns instant/sorcery and deals damage equal to its mana value, self-exiles, but more expensive and only spells.
7. Reduce // Rubble (R//G) – Not a true recursion card; different effect.

Closest equivalents are Regrowth, Recollect, and for similar RG, Volcanic Vision (returns and deals damage by mana value but only for instant/sorcery). No card is an exact RG replacement with all same effects.

Vengeful Rebirth remains unique for its color combo, effect, and sorcery type.

Found Cards

7 Results

Reap the Past

Recollect

Rubble

Regrowth

Riftsweeper

Vengeful Rebirth

Volcanic Vision

Reap the Past #710 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All players get to see which cards you chose at random as they’re returned to your hand.
  • If X is greater than or equal to the number of cards in your graveyard, you simply return your entire graveyard to your hand.
  • No player may take actions between the time the cards are chosen at random and the time they’re returned to your hand.
  • Reap the Past is still on the stack while you return cards to your hand, so it can’t return itself.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return X cards at random from your graveyard to your hand. Exile Reap the Past.

    Recollect #7 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.12 USD
    Manapool 0.52 USD
    Cardmarket 0.44 EUR / 0.15 EUR
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target card from your graveyard to your hand.

    Reduce (Reduce // Rubble) #254 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Aftermath
    Rank:
    Saltiness:

    Abilities/Keywords

    Aftermath

    Rules

  • A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
  • All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
  • Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
  • If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
  • If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
  • If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
  • Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
  • While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.
  • Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell unless its controller pays .

    Rubble (Reduce // Rubble) #254 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Aftermath
    Rank:
    Saltiness:

    Abilities/Keywords

    Aftermath

    Rules

  • A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
  • All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
  • Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
  • Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
  • If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
  • If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
  • If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
  • Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
  • While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.
  • Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Aftermath (Cast this spell only from your graveyard. Then exile it.) Up to three target lands don't untap during their controller's next untap step.

    Regrowth #7075 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 2.28 EUR
    Cardkingdom 1.79 USD
    Tcgplayer 2.84 USD
    Manapool 1.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target card from your graveyard to your hand.

    Riftsweeper #136 Creature — Elf Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Riftsweeper affects a card that’s haunting a creature, the haunt effect ends.
  • If Riftsweeper affects a suspended card, the card loses its time counters and is no longer suspended.
  • It doesn’t matter why the card was exiled or who owns it.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD / 6.99 USD
    Manapool 0.35 USD / 4.06 USD
    Cardmarket / 3.46 EUR 0.28 EUR
    Tcgplayer / 11.13 USD 0.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, choose target face-up exiled card. Its owner shuffles it into their library.

    Vengeful Rebirth #209 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If both targets are illegal, Vengeful Rebirth doesn’t resolve. It will be put into your graveyard.
  • If the target card in your graveyard becomes an illegal target but the target permanent or player doesn’t, Vengeful Rebirth won’t return that card to your hand and it won’t deal any damage (because you didn’t return a nonland card to your hand this way). Vengeful Rebirth will still be exiled.
  • If the target permanent or player becomes an illegal target but the target card in your graveyard doesn’t, Vengeful Rebirth will still return that card from your graveyard to your hand, but it won’t deal any damage. Vengeful Rebirth will then be exiled.
  • You can return a land card to your hand with Vengeful Rebirth. It just won’t deal any damage to the target permanent or player if you do.
  • Prices

    Seller Price
    Cardmarket / 0.53 EUR 0.16 EUR
    Cardkingdom 0.39 USD / 1.49 USD
    Tcgplayer / 0.5 USD 0.27 USD
    Manapool / 0.45 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target. Exile Vengeful Rebirth.

    Volcanic Vision #167s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target has {X} in its mana cost, X is 0.
  • If the target instant or sorcery card becomes an illegal target before Volcanic Vision resolves, the spell won’t resolve and none of its effects will happen. No damage will be dealt and Volcanic Vision won’t be exiled.
  • Prices

    Seller Price
    Manapool 1.51 USD
    Cardkingdom 4.49 USD
    Cardmarket / 1.09 EUR 0.52 EUR
    Tcgplayer 2.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.