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"Find me cards equivalent to: Venom, Eddie Brock"

Cards equivalent to Venom, Eddie Brock (type: Legendary Creature, color: B, death triggers, menace, card draw, counters):

  • Yarok's Fenlurker (B, enters triggers exile, but not death trigger, typical of cheap B)
  • Kresh the Bloodbraided (BRG, death triggers, gets counters, not monoblack)
  • Gonti, Lord of Luxury (B, legendary, but focuses on exile)
  • Kels, Fight Fixer (B, death triggers: whenever a creature you control dies, draw a card if you pay mana, menace)
  • Dreadhorde Invasion (B, makes zombie tokens, +1/+1 counters, not a legend)
  • Grim Haruspex (B, whenever another nontoken creature you control dies, draw a card, not a legend)

Closest: Kels, Fight Fixer and Grim Haruspex are very similar (death triggers/card draw/menace for Kels). Venom, Eddie Brock has unique villain synergy but is monoblack death trigger legend with menace and draw.

Found Cards

7 Results

Dreadhorde Invasion

Gonti, Lord of Luxury

Grim Haruspex

Kels, Fight Fixer

Kresh the Bloodbraided

Venom, Eddie Brock

Yarok's Fenlurker

Dreadhorde Invasion #86 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • If the token's power changes later in the turn after it has attacked, including while Dreadhorde Invasion's second ability is on the stack, it won't cause the token to gain or lose lifelink.
  • The power of the Zombie token is checked only immediately after it attacks. Any other abilities that trigger when creatures you control attack won't have resolved yet.
  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • Some cards that cause you to amass Zombies also provide bonuses to "Zombie tokens." These affect any token that happens to be a Zombie, not just a Zombie Army you've amassed.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Cardmarket / 2.13 EUR 0.53 EUR
    Cardkingdom / 6.99 USD 1.29 USD
    Manapool / 4.15 USD 0.52 USD
    Tcgplayer 0.78 USD / 4.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1counteron an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

    Gonti, Lord of Luxury #1566 Legendary Creature — Aetherborn Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Aetherborn
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • An effect that instructs you to "cast" a card doesn't allow you to play lands.
  • Casting the card causes it to leave exile. You can't cast it multiple times.
  • Gonti doesn't change when you can cast the exiled card. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.
  • If you leave the game, the card remains exiled face down indefinitely. No player may look at it.
  • You may look at and cast that card (and spend mana as though it were mana of any type to do so) even if Gonti leaves the battlefield. If another player gains control of Gonti, that player can't look at or cast the card, and you still can.
  • You pay the costs for the exiled card if you cast it. You may pay alternative costs such as emerge rather than the card's mana cost.
  • The six types of mana are white, blue, black, red, green, and colorless. Snow mana is not a type of mana. Gonti, Lord of Luxury won't let you pay a snow cost using mana produced by a nonsnow source.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Manapool 5.9 USD
    Cardmarket / 3.58 EUR 2.83 EUR
    Tcgplayer 6.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

    Grim Haruspex #2243 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Morph

    Rules

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
  • The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
  • When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.

    Kels, Fight Fixer #15 Legendary Creature — Azra Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Azra
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • A legendary permanent that is put into a graveyard because of the "legend rule" isn't sacrificed.
  • If you sacrifice Kels, its middle ability triggers. It also triggers for any other creatures you sacrifice at the same time. You can sacrifice Kels to pay the cost of its own ability.
  • If you sacrifice a permanent as part of a spell or activated ability's cost, Kels's middle ability will resolve before that spell or ability.
  • Kels's middle ability is a triggered ability, not an activated ability. It doesn't allow you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents, such as Kels's last ability.
  • While resolving Kels's middle ability, you can't pay {U/B} more than once to draw more than one card.
  • You can activate Kels's last ability even if nothing's about to destroy it and even if it already has indestructible.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD
    Cardmarket 0.17 EUR / 0.12 EUR
    Cardkingdom 0.49 USD
    Manapool 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever yousacrificea creature, you may pay . If you do, draw a card. ( can be paid with either or .) ,Sacrificea creature: Kels gains indestructible until end of turn.

    Kresh the Bloodbraided #5 Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • X is equal to the power of the creature as it last existed on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 4.37 USD
    Manapool 4.68 USD
    Cardkingdom 3.99 USD
    Cardmarket 1.43 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature dies, you may put X +1/+1 counters on Kresh, where X is that creature's power.

    Venom, Eddie Brock #12 Legendary Creature — Symbiote Villain

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/4
    Types:
  • Creature
  • SubTypes:
  • Symbiote
  • Villain
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 12.96 USD 9.63 USD
    Cardmarket / 8.89 EUR 5.76 EUR
    Tcgplayer / 14.37 USD 9.73 USD
    Cardkingdom / 19.99 USD 12.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature dies, put a +1/+1counteron Venom. If that creature was a Villain, draw a card.

    Yarok's Fenlurker #123 Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.97 EUR 0.2 EUR
    Cardkingdom 0.99 USD / 2.99 USD
    Manapool 0.26 USD / 0.57 USD
    Tcgplayer 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, each opponent exiles a card from their hand. : This creature gets +1/+1 until end of turn.