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AI 🤖 Find me cards equivalent to: Veteran Soldier

Equivalent cards to Veteran Soldier (white):
1. Adriana's Valor – Similar ability for multiplayer focused decks.
2. Benevolent Bodyguard – Grants protection and supports teammates.
3. Frontline Medic – Boosts attacking creatures, fits in aggressive multiplayer decks.


Reason: All focus on supporting attacking strategies in multiplayer formats, involving white, and often grant benefits for aggression or teamwork.

Results:

Adriana's Valor #1 Conspiracy

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Conspiracy
  • SubTypes:
    Languages:
    Layout:
    Normal

    Abilities/Keywords

    Rules

  • A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
  • A conspiracy with hidden agenda that has a triggered ability must be face up before that ability's trigger condition is met in order for it to trigger. Turning it face up afterward won't have any effect.
  • A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.
  • As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn't use the stack and can't be responded to. Once face up, the named card is revealed and the conspiracy's abilities will affect the game.
  • At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.
  • At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. Notably, you can't bluff conspiracies with hidden agenda by putting other cards into the command zone face down as the game starts.
  • Conspiracies are colorless, have no mana cost, and can't be cast as spells.
  • Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
  • Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
  • If you play multiple games after the draft, you can name a different card in each new game.
  • The last ability triggers once for each creature with the chosen name that attacks. You choose whether to pay {W} as the ability resolves. Notably, someone could respond to the ability and destroy the creature before it gains indestructible.
  • There are several ways to secretly name a card, including writing the name on a piece of paper that's kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It's important that each named card is clearly associated with only one of the conspiracies.
  • You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.
  • You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.
  • You must name a Magic card. Notably, you can't name a token.
  • You name the card as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.5 USD
    Cardmarket 0.1 EUR / 0.29 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.2 USD
    Manapool 0.15 USD / 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name attacks, you may pay . If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroyit.)

    Benevolent Bodyguard #17 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.

    Frontline Medic #693 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Once a battalion ability has triggered, it doesn't matter how many creatures are still attacking when that ability resolves.
  • The effects of battalion abilities vary from card to card. Read each card carefully.
  • Creatures that come under your control after Frontline Medic's battalion ability resolves will not be granted indestructible by this effect.
  • The three attacking creatures don't have to be attacking the same player, planeswalker, or battle.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD
    Cardmarket 0.19 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature:Countertarget spell with in its mana cost unless its controller pays .

    Veteran Soldier #480 Legendary Enchantment — Background

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Background
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
  • If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
  • If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
  • If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
  • The ability granted by Veteran Soldier is looking to see if any of the attacking player's opponents have a higher life total than that defending player. The attacking player's life total is not included in this comparison.
  • Veteran Soldier has received an update to its Oracle text to clarify its function. Specifically, a Soldier creature token is created for each opponent of the controller of the attacking commander.
  • You can choose two commanders that are the same color or colors.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD
    Cardmarket 0.14 EUR / 0.13 EUR
    Cardkingdom 0.49 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."

    Adriana's Valor Conspiracy Normal - ~$0.3

    Benevolent Bodyguard Creature — Human Cleric Normal

    Frontline Medic Creature — Human Cleric Normal - ~$0.26

    Veteran Soldier Legendary Enchantment — Background Normal - ~$0.21

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