cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Volatile Stormdrake"

Cards equivalent to Volatile Stormdrake, blue creatures with flying and a unique exchange/control effect:
1. Gilded Drake — 2 mana, ETB exchange control of Gilded Drake and target creature.
2. Vedalken Shackles (not a creature, but controls opponent’s creatures if you control Islands).
3. Charmed Griffin — 4 mana, when it enters, others may put an artifact or enchantment onto battlefield. (Closest blue flying ETB exchange in effect).


Reason: No direct equivalents with hexproof and energy, but Gilded Drake is the closest blue flyer with ETB creature exchange.

Found Cards

4 Results

Charmed Griffin

Gilded Drake

Vedalken Shackles

Volatile Stormdrake

Charmed Griffin #7 Creature — Griffin

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Griffin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.99 USD
    Manapool / 0.77 USD 0.15 USD
    Tcgplayer / 0.85 USD 0.33 USD
    Cardmarket / 2.09 EUR 0.09 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.

    Gilded Drake #76 Creature — Drake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Drake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If the chosen creature to exchange is not on the battlefield at resolution, then sacrifice this card.
  • This ability is targeted, so Protection can prevent targeting if it exists when the ability would be put on the stack. Once the ability is on the stack, adding Protection will not counter the ability but the exchange will not take place since the target is illegal and you sacrifice this card on resolution.
  • Prices

    Seller Price
    Manapool 175.04 USD
    Tcgplayer 213.16 USD
    Cardmarket 157.4 EUR
    Cardkingdom 299.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange,sacrificethis creature. This ability still resolves if its target becomes illegal.

    Vedalken Shackles #218 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Vedalken Shackles becomes untapped before its ability resolves, you won’t gain control of the creature.
  • If Vedalken Shackles leaves the battlefield, it’s no longer tapped, so the control-changing effect ends.
  • The creature’s power and the number of Islands you control matter only when the ability is activated and when it resolves. After that, only the fact that Vedalken Shackles remains tapped matters. If the creature stops being a creature, you’ll keep control of it.
  • Prices

    Seller Price
    Cardmarket 5.5 EUR / 13.99 EUR
    Cardkingdom / 17.99 USD 8.99 USD
    Manapool 7.81 USD / 16.72 USD
    Tcgplayer 8.8 USD / 28.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may choose not to untap this artifact during your untap step. , : Gain control of target creature with power less than or equal to the number of Islands you control for as long as this artifact remains tapped.

    Volatile Stormdrake #79s Creature — Drake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Drake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Hexproof

    Rules

  • As Volatile Stormdrake's last ability resolves, Volatile Stormdrake must be on the battlefield and the target creature must be a legal target. If either of these things isn't true, the ability does nothing.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the effect giving you control of the target creature ends.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • The effect of Volatile Stormdrake's last ability lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Volatile Stormdrake leaves the battlefield.
  • Volatile Stormdrake can't be the target of any activated or triggered abilities your opponents control.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Cardkingdom 5.49 USD
    Tcgplayer 3.18 USD
    Manapool 3.16 USD
    Cardmarket 2.46 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, hexproof from activated and triggered abilities When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , thensacrificethat creature unless you pay an amount of equal to its mana value.