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"Find me cards equivalent to: Voldaren Estate"

Equivalent cards to Voldaren Estate (mono-color land, some Vampire synergy):
1. Unclaimed Territory — {T}: Add {C}; or add one mana of any color, spend only to cast a creature of chosen type (includes Vampires). *Similar utility for tribal decks; not strictly limited to Vampires but works for them.
2. Cavern of Souls — Same as above, but also makes creature spells uncounterable. *Useful in tribal Vampire decks.
3. Path of Ancestry — Enters tapped, adds any color for creature spells of your commander’s type, plus scry synergy for tribal. *Great with Vampire tribal in commander.
4. Ancient Ziggurat — {T}: Add one mana of any color, spend only for creature spells. *Very playable for Vampire tribal.
5. Blood Crypt — Provides black/red, not tribal-specific, but fits in Vampire color decks.

Most alternatives focus on tribal mana fixing (Voldaren Estate’s best feature), and less on Blood token production since that’s unique.

Found Cards

6 Results

Ancient Ziggurat

Blood Crypt

Cavern of Souls

Path of Ancestry

Unclaimed Territory

Voldaren Estate

Ancient Ziggurat #144 Land

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Mana produced by Ancient Ziggurat can be spent on any part of a creature spell's total cost. This includes additional costs (such as kicker) and alternative costs (such as evoke or Worldheart Phoenix's alternative cost).
  • Mana produced by Ancient Ziggurat can't be spent on activated abilities that put a creature card directly onto the battlefield, such as unearth or ninjutsu.
  • Prices

    Seller Price
    Manapool 0.19 USD
    Tcgplayer 0.38 USD
    Cardmarket 0.88 EUR
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color. Spend this mana only to cast a creature spell.

    Blood Crypt #278 Land — Swamp Mountain

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Swamp
  • Mountain
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Unlike most dual lands, this land has two basic land types. It's not basic, so cards such as District Guide can't find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).
  • If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.
  • This land has two basic land types. It's not basic, so cards such as Tend the Sprigs can't find it, but it does have the appropriate land types for effects such as that of Kishla Village (from the Tarkir: Dragonstorm release).
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.

    Cavern of Souls #237 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The spell can't be countered if the mana produced by Cavern of Souls is spent to cover any cost of the spell, even an additional cost such as a kicker cost. This is true even if you use the mana to pay an additional cost while casting a spell "without paying its mana cost."
  • You must choose an existing creature type, such as Human or Warrior. Card types such as artifact can't be chosen.
  • The spell can't be countered if the mana produced by Cavern of Souls is spent to cover any cost of the spell, even an additional cost such as a kicker cost. This is true even if you use the mana to pay an additional cost while casting a spell "without paying its mana cost."
  • You must choose an existing creature type, such as Human or Warrior. Card types such as artifact can't be chosen.
  • Prices

    Seller Price
    Tcgplayer 52.38 USD / 57.35 USD
    Cardmarket / 45.28 EUR 39.53 EUR
    Manapool / 56.47 USD 44.28 USD
    Cardkingdom 54.99 USD / 89.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this land enters, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

    Path of Ancestry #80 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • If Path of Ancestry's last ability produces two mana (most likely due to Mana Reflection), spending those two mana to cast creature spells that share a creature type with your commander will cause two abilities to trigger. Each of those abilities will cause you to scry 1. You won't scry 2. This is true whether you spend the mana on one creature spell or two.
  • If you cast your commander with mana from Path of Ancestry, and your commander hasn't somehow lost all of its creature types while on the stack, you'll scry 1.
  • If you don't have a commander, Path of Ancestry's ability produces no mana.
  • If your commander has no creature types, it can't share a creature type with any spell that you cast.
  • If your commander is a card that has no colors in its color identity, Path of Ancestry's ability produces no mana. It doesn't produce {C}.
  • If you have two commanders, the last ability adds one mana of any color in their combined color identities. When you spend that mana on a creature spell that shares a creature type with either of your commanders, you'll scry 1.
  • Your commander's creature types are checked immediately after you cast a creature spell spending mana from Path of Ancestry's last ability. They aren't set before the game begins, and they may not be the same types your commander had when you activated that ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    Unclaimed Territory #275 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can't choose multiple creature types, such as "Vampire Knight." Card types such as artifact can't be chosen, nor can subtypes that aren't creature types, such as Jace, Vehicle, or Treasure.
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 0.35 USD
    Manapool / 0.28 USD 0.15 USD
    Tcgplayer 0.63 USD / 1.07 USD
    Cardmarket 0.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this land enters, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

    Voldaren Estate #2504 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A Vampire spell is a spell with the creature type Vampire on its type line, regardless of whether the word "Vampire" is in its name.
  • If an effect refers to a Blood token, it means any artifact token with the subtype Blood, even if it has gained other subtypes.
  • Some triggered abilities trigger "whenever you sacrifice a Blood token." These abilities trigger regardless of why you sacrificed that Blood token.
  • You can't sacrifice a Blood token to pay multiple costs.
  • Prices

    Seller Price
    Tcgplayer / 2.52 USD 1.83 USD
    Cardkingdom / 1.99 USD 1.99 USD
    Cardmarket / 2.49 EUR 2.34 EUR
    Manapool 1.82 USD / 1.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. , : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", ,Discarda card,Sacrificethis token: Draw a card.")