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"Find me cards equivalent to: Vorosh, the Hunter"

Here are equivalent cards to Vorosh, the Hunter that are Legendary Dragon creatures with a blue, black, and/or green color identity:
1. Damia, Sage of Stone (B, G, U)
2. The Mimeoplasm (B, G, U)
3. Ikra Shidiqi, the Usurper (B, G, U)
4. Surrak Dragonclaw (G, U, R) – very similar, but includes red
5. Crosis, the Purger (B, U, R) – same family, but includes red

None match Vorosh, the Hunter exactly in mechanics, but all are legendary dragons or related powerful legendary creatures in the same color combination. For close matches in legendary dragon with similar activated/combat triggers in Sultai (B/G/U), Vorosh, the Hunter is unique.

Found Cards

6 Results

Crosis, the Purger

Damia, Sage of Stone

Ikra Shidiqi, the Usurper

Surrak Dragonclaw

The Mimeoplasm

Vorosh, the Hunter

Crosis, the Purger #5 Legendary Creature — Dragon

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • You choose the color during resolution. This means your opponent does not get to react after knowing the color you chose.
  • Prices

    Seller Price
    Manapool 0.71 USD
    Tcgplayer 0.67 USD
    Cardmarket 0.6 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Crosis deals combat damage to a player, you may pay . If you do, choose a color, then that player reveals their hand and discards all cards of that color.

    Damia, Sage of Stone #191 Legendary Creature — Gorgon Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Gorgon
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • After the ability has triggered but before it resolves, you have the opportunity to cast spells and activate abilities.
  • Effects can modify the number of cards you’ll draw. For example, if you have four cards in your hand and control Thought Reflection (“If you would draw a card, draw two cards instead.”), you’ll draw six cards.
  • The number of cards in your hand is checked at the beginning of your upkeep before you have the opportunity to cast spells and activate abilities. If you have seven or more cards in your hand at that time, Damia’s last ability won’t trigger.
  • When Damia’s triggered ability tries to resolve, if you have seven or more cards in your hand, it will have no effect. If you have fewer than seven cards in your hand, you’ll determine the difference and draw that many cards.
  • Prices

    Seller Price
    Manapool 2.3 USD
    Cardkingdom 0.99 USD
    Tcgplayer 3.22 USD
    Cardmarket 0.51 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.

    Ikra Shidiqi, the Usurper #100 Legendary Creature — Snake Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 3/7
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • The amount of life you gain is determined as Ikra Shidiqi's triggered ability resolves. If that creature is no longer on the battlefield, use its toughness as it last existed on the battlefield to determine how much life to gain.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price
    Tcgplayer 0.37 USD
    Cardmarket 0.79 EUR
    Cardkingdom 0.99 USD
    Manapool 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)

    Surrak Dragonclaw #206s Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.
  • Prices

    Seller Price
    Cardkingdom 11.99 USD
    Tcgplayer 11.45 USD
    Manapool 10.02 USD
    Cardmarket / 4.73 EUR 2.66 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.

    The Mimeoplasm #136 Legendary Creature — Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Specifically, if The Mimeoplasm as a copy of a creature card that enters the battlefield with a number of +1/+1 counters, The Mimeoplasm will enter with those +1/+1 counters and +1/+1 counters equal to the power of the other exiled card.
  • The two creature cards may come from the same graveyard or different graveyards.
  • Treat The Mimeoplasm as though it were the creature card it's copying entering the battlefield. Any "As [this card] enters," "[This card] enters with," and "When [this card] enters" abilities of that creature card will work.
  • You can't choose to exile just one creature card.
  • You choose which one The Mimeoplasm is copying and which one determines how many +1/+1 counters are placed on The Mimeoplasm as The Mimeoplasm enters.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD
    Tcgplayer 6.13 USD
    Manapool 6.14 USD
    Cardmarket / 6.45 EUR 5.34 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

    Vorosh, the Hunter #235 Legendary Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.79 USD
    Cardmarket 0.4 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Vorosh deals combat damage to a player, you may pay . If you do, put six +1/+1 counters on Vorosh.