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"Find me cards equivalent to: Vren, the Relentless"

Here are cards similar to Vren, the Relentless (black/blue Legendary Creature or synergizing with exiling opponent creatures or Rat tokens):
1. Toxrill, the Corrosive (U, B)
Legendary, makes Slugs for each creature an opponent controls that dies. Similar in creature token generation.
2. Alela, Artful Provocateur (U, B)
Legendary, creates Faerie tokens on casting artifacts/enchantments, also blue/black.
3. Nashi, Moon Sage's Scion (B)
Legendary Rat Ninja; not exactly the same but shares Rat tribal and exile theme.
4. Marrow-Gnawer (B)
Legendary, creates Rat tokens, black.


Reason: All relate to black/blue legendary creatures, token creation, or have exile/die triggers. None are exactly the same, but fit parts of the criteria.

Found Cards

5 Results

Alela, Artful Provocateur

Marrow-Gnawer

Nashi, Moon Sage's Scion

Toxrill, the Corrosive

Vren, the Relentless

Alela, Artful Provocateur #1197 Legendary Creature — Faerie Warlock

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Faerie
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Deathtouch Flying Lifelink

    Rules

  • A spell that's both an artifact and an enchantment spell causes Alela's last ability to trigger only once.
  • Alela's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardmarket 17.25 EUR
    Tcgplayer 20.61 USD
    Cardkingdom 22.99 USD
    Manapool 20.81 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

    Marrow-Gnawer #34 Legendary Creature — Rat Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Rat
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:
    Rat

    Rules

  • Marrow-Gnawer's ability counts the number of Rats on the battlefield when it resolves, so you don't count the sacrificed Rat.
  • Prices

    Seller Price
    Cardkingdom 37.99 USD
    Manapool 34.81 USD
    Tcgplayer 37.54 USD
    Cardmarket 20.83 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All Rats have fear. ,Sacrificea Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.

    Nashi, Moon Sage's Scion #114 Legendary Creature — Rat Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Rat
  • Ninja
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Ninjutsu

    Rules

  • Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
  • As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja card stays revealed and isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all.
  • If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
  • If you cast a spell with {X} in its mana cost this way, the only legal choice for X is 0.
  • Puff of smoke not included.
  • The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player or planeswalker it's attacking.
  • The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. In most cases (see below), if you wait until the combatdamage step or end of combat step, it will be after combat damage has been dealt, so the Ninja won't deal combat damage.
  • The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
  • You may only cast a spell this way by paying the appropriate amount of life. You may not pay its normal cost and may not pay any other alternative costs. You may still pay for additional costs, such as kicker costs. If the spell has mandatory additional costs, you must pay those.
  • You must follow all normal timing rules when casting a spell or playing a land this way. For example, you cannot normally play a land card this way if you have already played a land this turn.
  • Prices

    Seller Price
    Tcgplayer / 3.91 USD 3.01 USD
    Cardkingdom 2.99 USD / 2.99 USD
    Cardmarket 1.6 EUR / 2.03 EUR
    Manapool 2.59 USD / 2.69 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.

    Toxrill, the Corrosive #VOW-132 Legendary Creature — Slug Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Slug
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Another card, Sludge Monster, causes non-Horror creatures with slime counters on them to lose all abilities and have base power and toughness 2/2. If you control both Toxrill and Sludge Monster, those non-Horror creatures are 2/2 creatures with no abilities that also get -1/-1 for each slime counter.
  • Toxrill's third ability triggers when a creature an opponent controls with a slime counter on it dies for any reason, not just due to its toughness being decreased by Toxrill's second ability.
  • Toxrill. the Corrosive's second and third abilities apply to all creatures you don't control with slime counters, even if those slime counters came from a source other than Toxrill's first ability.
  • Prices

    Seller Price
    Manapool 9.28 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each end step, put a slimecounteron each creature you don't control. Creatures you don't control get -1/-1 for each slimecounteron them. Whenever a creature you don't control with a slimecounteron it dies, create a 1/1 black Slug creature token. ,Sacrificea Slug: Draw a card.

    Vren, the Relentless #239s Legendary Creature — Rat Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Rat
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:
    Rat

    Abilities/Keywords

    Ward

    Rules

  • Cards that would go to your opponent's graveyard for reasons other than dying, such as being discarded or milled, will still go to the graveyard and will not be exiled instead.
  • If Vren would leave the battlefield at the same time as one or more creatures an opponent controls would die, those creatures will still be exiled.
  • Vren's last ability counts any creatures your opponents controlled that were exiled this turn, including creature tokens.
  • While Vren is on the battlefield, creatures your opponents control are exiled instead of dying, and abilities that trigger when a creature dies won't trigger.
  • Prices

    Seller Price
    Cardmarket 1.89 EUR
    Tcgplayer 7.64 USD
    Manapool 6.13 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ward If a creature an opponent controls would die, exile it instead. At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.