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"Find me cards equivalent to: Vulpikeet"

Equivalent cards to Vulpikeet (White, Mutate, flying, similar mutate trigger):
1. Dreamtail Heron – Blue, but closest mutate ability with flying, so not color-equivalent.
2. Auspicious Starrix – Green mutate, not white.
3. Migratory Greathorn – Green mutate, not white.
4. Majestic Auricorn – White, Mutate {3}{W}, vigilance, whenever this creature mutates, you gain 4 life. Closest white mutate creature.

Most similar white equivalent: Majestic Auricorn (shares mutate, color, and has a mutate trigger). Vulpikeet is the only white mutate card with a flying/mutate trigger.

Found Cards

5 Results

Auspicious Starrix

Dreamtail Heron

Majestic Auricorn

Migratory Greathorn

Vulpikeet

Auspicious Starrix #81011 Creature — Elk Beast

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Elk
  • Beast
  • Languages:
    Layout:
    Mutate
    Rank:
    Saltiness:

    Abilities/Keywords

    Mutate

    Rules

  • An Aura being put onto the battlefield this way can’t enchant anything else that is being put onto the battlefield at the same time.
  • Any cards that you exile but don’t put on the battlefield for any reason (for example, because the card is an instant card or an Aura that can’t enchant anything) remain in exile.
  • Auspicious Starrix’s effect doesn’t count as playing lands. It can put land cards onto the battlefield even if it’s not your turn or if you’ve already played your land for the turn.
  • If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in its current zone.
  • If there are fewer than X permanent cards in your library, you exile your entire library and put the permanent cards in it onto the battlefield.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

    Dreamtail Heron #47 Creature — Elemental Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Bird
  • Languages:
    Layout:
    Mutate
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Mutate

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.19 USD 0.23 USD
    Manapool 0.15 USD / 0.18 USD
    Cardmarket / 0.13 EUR 0.07 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card.

    Majestic Auricorn #80953 Creature — Unicorn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Unicorn
  • Languages:
    Layout:
    Mutate
    Rank:
    Saltiness:

    Abilities/Keywords

    Mutate Vigilance

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life.

    Migratory Greathorn #80981 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Mutate
    Rank:
    Saltiness:

    Abilities/Keywords

    Mutate

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, thenshuffle

    Vulpikeet #80973 Creature — Fox Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Fox
  • Bird
  • Languages:
    Layout:
    Mutate
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Mutate

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, put a +1/+1counteron it.