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"Find me cards equivalent to: Vulturous Zombie"

Equivalent cards (black and green, similar effect to Vulturous Zombie):
1. Consuming Aberration (BU) – Grows when opponents put cards into their graveyard.
2. Necrotic Ooze (BB) – Interacts with creatures in graveyards (not +1/+1 counters specifically).
3. The Scorpion God (BR) – Puts -1/-1 counters and grows when other creatures die.
4. Sludge Monster (BU) – Alters creatures, not an exact match but manipulates counters.
5. Bloodhall Priest (BR) – Triggers with discard and opponent’s hand, but deals damage.

Closest is Consuming Aberration (needs blue, can substitute green/black for casual), as it grows as opponents' graveyards fill. Exact black/green match for this ability is unique to Vulturous Zombie.

Found Cards

6 Results

Bloodhall Priest

Consuming Aberration

Necrotic Ooze

Sludge Monster

The Scorpion God

Vulturous Zombie

Bloodhall Priest #231 Creature — Vampire Cleric

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • If you have a card in hand at the moment the trigger condition occurs, Bloodhall Priest’s ability won’t trigger, even if you can get that card out of your hand immediately afterward. If you have a card in hand as the ability resolves, it has no effect. No damage will be dealt.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Consuming Aberration #374 Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 5
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • If an opponent has no land cards in their library, all the cards from that library will be revealed and put into their graveyard.
  • The ability that defines Consuming Aberration's power and toughness works in all zones, not just the battlefield.
  • Prices

    Seller Price
    Cardkingdom / 10.99 USD 0.79 USD
    Cardmarket / 5.09 EUR 0.33 EUR
    Tcgplayer / 8.2 USD 0.82 USD
    Manapool 0.25 USD / 13.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

    Necrotic Ooze #72 Creature — Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities; they have colons in their reminder text.
  • If an activated ability of a card in a graveyard references the card it's printed on by name, treat Necrotic Ooze's version of that ability as though it referenced Necrotic Ooze by name instead. For example, if Cudgel Troll (which says "{G}: Regenerate Cudgel Troll") is in a graveyard, Necrotic Ooze has the ability "{G}: Regenerate Necrotic Ooze."
  • Necrotic Ooze gains only activated abilities. It doesn't gain keyword abilities (unless those keyword abilities are activated), triggered abilities, or static abilities.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD
    Manapool / 6.12 USD 2.41 USD
    Cardmarket 1.76 EUR / 4.01 EUR
    Tcgplayer 2.73 USD / 9.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As long as this creature is on the battlefield, it has all activated abilities of all creature cards in all graveyards.

    Sludge Monster #340 Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a non-Horror creature with a slime counter on it somehow becomes a Horror, the effect making it 2/2 and making it lose its abilities ends. Its base power and toughness will revert to whatever it was before that effect started applying, although other effects that modify power and/or toughness, such as ones created by Auras, counters, and the like may still apply. It'll also have whatever abilities it had before it lost them.
  • Sludge Monster's last ability affects all non-Horror creatures with slime counters on them, not just creatures that had slime counters put on them with Sludge Monster's first ability.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD / 1.49 USD
    Manapool / 1.04 USD 0.9 USD
    Tcgplayer 1.63 USD / 1.25 USD
    Cardmarket / 0.98 EUR 0.71 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature enters or attacks, put a slimecounteron up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

    The Scorpion God #133 Legendary Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/5
    Types:
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature with a -1/-1 counter on it dies at the same time as The Scorpion God does, you'll draw a card. The same is true if The Scorpion God dies with a -1/-1 counter on it.
  • You'll draw only one card when a creature with more than one -1/-1 counter on it dies.
  • Prices

    Seller Price
    Cardmarket 0.42 EUR
    Cardkingdom 0.99 USD
    Manapool 0.15 USD
    Tcgplayer 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature with a -1/-1counteron it dies, draw a card. : Put a -1/-1counteron another target creature. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.

    Vulturous Zombie #236 Creature — Plant Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Plant
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The ability doesn’t care why a card goes to your opponent’s graveyard — only that it does. The ability triggers when a card is put into your opponent’s graveyard from the stack (a spell resolves, fails to resolve, or is countered), from the battlefield (a permanent is destroyed or sacrificed), from the player’s hand (a card is discarded), from the player’s library (from a Millstone-like effect), or from any other zone.
  • This ability triggers only on cards, so it won’t trigger when a token is put into your opponent’s graveyard.
  • Prices

    Seller Price
    Cardmarket 0.21 EUR / 0.18 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.45 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1counteron this creature.