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AI 🤖 Find me cards equivalent to: Wanderlust

Cards equivalent to Wanderlust (green, aura, deals damage over time) include:

  • Curiosity Kills: Green, deals 1 damage to enchanted creature's controller at upkeep.
  • Impending Disaster: Slightly different, but ongoing land destruction effect.
  • Angrath's Marauders (for red, a stretch): Doubles damage, but not ongoing like Wanderlust.

Most similar are green enchantments like Contamination or Pollution in other colors, but green's enchantment that pings for damage each upkeep is quite unique.

Most directly similar: Wound Reflection (black, doubles life loss), but for green, Wanderlust is unique.

Results:

Angrath's Marauders #153 Creature — Human Pirate

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature with trample you control would deal combat damage to a blocking creature while you control Angrath's Marauders, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have at most 1 damage assigned to the defending player. It will then deal 4 damage to the blocking creature and 2 damage to the defending player.
  • If an effect such as that of Chandra's Pyrohelix asks you to divide damage among targets, you must divide the unmodified damage before doubling it.
  • If you control a second Angrath's Marauders, damage dealt by sources you control will be multiplied by 4. If you control a third, it will be multiplied by 8, and so on.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD
    Cardmarket 0.23 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.2 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

    Contamination #123 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Mass Land Denial
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • External effects that generate more mana still generate their additional mana as directed without being affected by this card. Effects which generate more mana based on what type of mana the land produces will be affected in color but not in amount.
  • The second ability of this card is a replacement effect, not a triggered ability.
  • You choose whether to sacrifice a creature or not on resolution. If not, then you sacrifice Contamination. You can choose to not sacrifice even if you no longer control Contamination on resolution.
  • Prices

    Seller Price
    Tcgplayer 11.85 USD
    Cardmarket 12.22 EUR
    Cardkingdom 15.99 USD
    Cardsphere 12.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep,sacrificethis enchantment unless yousacrificea creature. If a land is tapped for mana, it produces instead of any other type and amount.

    Impending Disaster #82 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Mass Land Denial
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability is not optional.
  • This ability does not trigger at all if there are not seven lands on the battlefield at the beginning of upkeep. It checks this number again when it is going to resolve and does not do anything if the land count is below 7.
  • If this card is not on the battlefield at the times its ability resolves, then you can’t sacrifice it. However, you still destroy all lands.
  • Prices

    Seller Price
    Tcgplayer 0.86 USD / 21.77 USD
    Cardmarket 1.04 EUR / 11.22 EUR
    Cardkingdom 0.79 USD
    Cardsphere 1 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if there are seven or more lands on the battlefield,sacrificethis enchantment anddestroyall lands.

    Wanderlust #285 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.12 USD
    Cardmarket 0.03 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player.

    Wound Reflection #113 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Wound Reflection's ability resolves, then an opponent loses life later in the same turn, that life loss is never counted by Wound Reflection.
  • Multiple Wound Reflections each trigger separately. For example, if an opponent lost 1 life, the first one's triggered ability to resolve causes them to lose another 1 life. Since they've now lost 2 life, the next triggered ability causes them to lose 2 life, and the next 4, and so on.
  • When Wound Reflection's ability resolves, it checks how much life each opponent lost over the course of the turn, then it causes that opponent to lose that much life. It doesn't matter how the opponent lost life or who caused it. It also doesn't matter if Wound Reflection wasn't on the battlefield at the time some or all of the life was lost.
  • Wound Reflection's ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with but Wound Reflection's ability will still cause that player to lose 4 life.
  • Prices

    Seller Price
    Tcgplayer 9.09 USD / 8.71 USD
    Cardmarket 3.55 EUR / 7.06 EUR
    Cardkingdom 8.49 USD / 12.99 USD
    Cardsphere 6.51 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

    Angrath's Marauders Creature — Human Pirate Normal - ~$2.55

    Contamination Enchantment Normal - ~$9.88

    Impending Disaster Enchantment Normal - ~$5.92

    Wanderlust Enchantment — Aura Normal - ~$2.48

    Wound Reflection Enchantment Normal - ~$7.3

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