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"Find me cards equivalent to: Wheel of Sun and Moon"

WHEEL OF SUN AND MOON — There are no exact equivalents with all the same attributes (Enchantment — Aura, GW, same effect). Closest similar cards in GW colors:

  • Rest in Peace (white, enchantment, exiles cards to graveyard)
  • Leyline of Sanctity (white, enchantment, grants hexproof to player)
  • Ground Seal (green, enchantment, stops targeting graveyards)

But none match both being an Aura and having the replacement effect to library. Wheel of Sun and Moon is unique in its exact ability and type.

Found Cards

4 Results

Ground Seal

Leyline of Sanctity

Rest in Peace

Wheel of Sun and Moon

Ground Seal #54 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Only spells and abilities that target cards in graveyards will be affected. Abilities that don’t target cards in graveyards (like the one Tormod’s Crypt has) can still affect those cards.
  • The last ability only works when Ground Seal is on the battlefield.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.18 USD / 0.23 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.09 EUR / 0.16 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, draw a card. Cards in graveyards can't be the targets of spells or abilities.

    Leyline of Sanctity #26 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Manapool 0.41 USD / 0.62 USD
    Cardkingdom 0.69 USD / 1.49 USD
    Cardmarket / 1.53 EUR 0.66 EUR
    Tcgplayer 0.42 USD / 0.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)

    Rest in Peace #6 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Rest in Peace is destroyed by a spell, Rest in Peace will be exiled and then the spell will be put into its owner's graveyard.
  • If a card is discarded while Rest in Peace is on the battlefield, abilities that function when a card is discarded (such as madness) still work, even though that card never reaches a graveyard. In addition, spells or abilities that check the characteristics of a discarded card (such as Chandra Ablaze's first ability) can find that card in exile.
  • While Rest in Peace is on the battlefield, abilities that trigger whenever a creature dies won't trigger because cards and tokens are never put into a player's graveyard.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

    Wheel of Sun and Moon #1105 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If multiple cards would be put into the enchanted player’s graveyard at the same time (due to Millstone, for example), they are instead all revealed and put on the bottom of the enchanted player’s library at the same time. That player chooses what order to put them in. The order is not revealed to the other players.
  • Wheel of Sun and Moon won’t affect tokens that are put into the graveyard from the battlefield or copies of spells that resolve or are countered. They’re not cards, so they’ll go to the graveyard as normal, then cease to exist.
  • Wheel of Sun and Moon’s replacement effect will apply to cards that would be put into the enchanted player’s graveyard from any game zone. This includes from the battlefield (if a nontoken permanent is destroyed or would otherwise be put into the graveyard), from the stack (if a spell is countered, or if an instant or sorcery spell resolves), from the player’s hand or library, and so on.
  • Prices

    Seller Price
    Cardkingdom / 6.49 USD 4.99 USD
    Tcgplayer 5.46 USD / 5.11 USD
    Manapool / 5.59 USD 5.25 USD
    Cardmarket 2.86 EUR / 3.62 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.