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"Find me cards equivalent to: White Dragon"

Equivalent cards in white with similar effects are:

  • White Dragon (the searched card)
  • Aerial Responder — Flying, lifelink, vigilance, but doesn't tap creatures (similar stats, less relevant ability).
  • Master of Diversion — Attacks to tap a creature (not flying, similar tap-down utility).
  • Fairgrounds Warden — Exiles a creature on ETB (different, but similarly removes a threat temporarily).
  • Mistmeadow Skulk — Has protection and lifelink, but not a tap effect.
  • Skyline Despot — Flying and creates tokens, no tap effect.
  • Sunblast Angel — Destroys tapped creatures on ETB.

White commonly uses tap and freeze-down effects, but rarely tied to Dragons. White Dragon is unique for mixing both traits. Closest is Fairgrounds Warden (removal), and Master of Diversion (tap effect). None are true equivalents, but they share similar mechanical space.

Found Cards

7 Results

Aerial Responder

Fairgrounds Warden

Master of Diversion

Mistmeadow Skulk

Skyline Despot

Sunblast Angel

White Dragon

Aerial Responder #6 Creature — Dwarf Soldier

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.19 EUR
    Cardkingdom 0.35 USD
    Manapool 0.26 USD
    Tcgplayer 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance, lifelink

    Fairgrounds Warden #13 Creature — Dwarf Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
  • If Fairgrounds Warden leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.
  • If a creature token is exiled this way, it will cease to exist and won't return to the battlefield.
  • In a multiplayer game, if Fairgrounds Warden's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • The exiled card returns to the battlefield immediately after Fairgrounds Warden leaves the battlefield. Nothing happens between the two events, including state-based actions.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.14 EUR / 0.33 EUR
    Tcgplayer 0.05 USD / 0.46 USD
    Manapool / 0.29 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.

    Master of Diversion #24 Creature — Human Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In multiplayer formats, including Commander, only a creature controlled by the defending player Master of Diversion is attacking can be chosen as the target, even if your other attacking creatures are attacking different players.
  • The ability will resolve and the creature will become tapped before blocking creatures are declared.
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.12 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.24 EUR 0.08 EUR
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, tap target creature defending player controls.

    Mistmeadow Skulk #84 Creature — Kithkin Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Kithkin
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink Protection

    Rules

  • A face-down creature has a mana value of 0, so Mistmeadow Skulk doesn't have protection from it .
  • While a spell with X in its cost is on the stack, its mana value takes the chosen value of X into account. Mistmeadow Skulk can be chosen as a target for a Blaze (which has mana cost {X}{R}) if X is 0 or 1, for example, but it can't be chosen as a target for a Blaze if X is 2 or more.
  • The protection ability means the following: - Mistmeadow Skulk can't be blocked by creatures with mana value 3 or greater. - Mistmeadow Skulk can't be enchanted by Auras with mana value 3 or greater. It also can't be equipped by Equipment with mana value 3 or greater. - Mistmeadow Skulk can't be targeted by spells with mana value 3 or greater. It also can't be targeted by abilities from sources with mana value 3 or greater. - All damage that would be dealt to Mistmeadow Skulk by sources with mana value 3 or greater is prevented.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Tcgplayer 0.28 USD
    Cardmarket 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink, protection from mana value 3 or greater

    Skyline Despot #1529 Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • Abilities that trigger whenever you “become the monarch” trigger only if you aren't already the monarch. For example, if you are already the monarch as Custodi Lich enters the battlefield, its last ability won't trigger.
  • Being the monarch carries two inherent triggered abilities. “At the beginning of the monarch's end step, that player draws a card” and “Whenever a creature deals combat damage to the monarch, its controller becomes the monarch.”
  • If the triggered ability that causes the monarch to draw a card goes on the stack, and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward.
  • The last ability of Skyline Despot checks to see if you're the monarch as your upkeep begins. If you're not, the ability won't trigger at all. You won't be able to do anything that would make you the monarch during your upkeep in time to have that ability trigger. The ability will also check to see if you're the monarch as it tries to resolve. If you're not the monarch at that time, the ability will have no effect.
  • Prices

    Seller Price
    Cardkingdom 3.99 USD
    Manapool 2.83 USD
    Cardmarket 4.57 EUR
    Tcgplayer 4.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, you become the monarch. At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.

    Sunblast Angel #1290 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The second ability destroys each creature that's tapped at the time it resolves, including creatures you control. If Sunblast Angel has become tapped by the time its ability resolves, it will be destroyed too.
  • Prices

    Seller Price
    Manapool / 2.55 USD 3.1 USD
    Cardkingdom 2.49 USD
    Cardmarket / 2.49 EUR 1.32 EUR
    Tcgplayer / 2.56 USD 2.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters,destroyall tapped creatures.

    White Dragon #288 Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • White Dragon's Cold Breath ability can target a tapped creature. That creature won't untap during its controller's next untap step.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.61 USD
    Cardmarket / 0.88 EUR 0.18 EUR
    Cardkingdom / 0.99 USD 0.35 USD
    Tcgplayer 0.36 USD / 1.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Cold Breath — When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.