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"Find me cards equivalent to: Wolf"

Here are some cards that match or are very similar to your criteria: black Token Creature — Wolf with Deathtouch.
1. Wolf (from Arlinn, the Pack's Hope // Arlinn, the Moon's Fury in Midnight Hunt) — not black, usually green.
2. Nightpack Ambusher — creates green Wolves, not black, no deathtouch.
3. Black Deathtouch Wolf tokens do not really exist in official sets.
Closest equivalent (in black, with deathtouch, as a token):

  • Ayula's Influence (indirect, creates green Wolf tokens).
  • Hunted Nightmare (black, deathtouch, but not a token).


Reason:
Black deathtouch Wolf tokens are not currently printed. Closest are green Wolves or black deathtouch creatures like Hunted Nightmare.

Found Cards

4 Results

Arlinn, the Pack's Hope

Ayula's Influence

Hunted Nightmare

Nightpack Ambusher

Arlinn, the Pack's Hope (Arlinn, the Pack's Hope // Arlinn, the Moon's Fury) #307 Legendary Planeswalker — Arlinn

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Arlinn
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • After Arlinn, the Moon Fury's second loyalty ability resolves, she is a Werewolf creature and not a planeswalker, so she doesn't lose loyalty counters when she's dealt damage.
  • Arlinn, the Moon's Fury's first loyalty ability is not a mana ability. It uses the stack and may be responded to.
  • Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
  • Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
  • Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
  • If Arlinn, the Moon Fury's second loyalty ability is making her a Werewolf creature and it somehow becomes day, Arlinn will transform, but the effect making her a Werewolf creature will continue to apply for the rest of the turn.
  • If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
  • If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
  • If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
  • If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
  • If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
  • Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
  • Prices

    Seller Price
    Cardmarket 6.51 EUR / 12.04 EUR
    Tcgplayer 7.94 USD / 12.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
    +1 Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1counteron it.
    −3 Create two 2/2 green Wolf creature tokens.

    Arlinn, the Moon's Fury (Arlinn, the Pack's Hope // Arlinn, the Moon's Fury) #307 Legendary Planeswalker — Arlinn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Arlinn
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • After Arlinn, the Moon Fury's second loyalty ability resolves, she is a Werewolf creature and not a planeswalker, so she doesn't lose loyalty counters when she's dealt damage.
  • Arlinn, the Moon's Fury's first loyalty ability is not a mana ability. It uses the stack and may be responded to.
  • Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
  • Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
  • Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
  • If Arlinn, the Moon Fury's second loyalty ability is making her a Werewolf creature and it somehow becomes day, Arlinn will transform, but the effect making her a Werewolf creature will continue to apply for the rest of the turn.
  • If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
  • If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
  • If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
  • If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
  • If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
  • Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
  • Prices

    Seller Price
    Cardmarket / 12.27 EUR 6.57 EUR
    Tcgplayer / 12.57 USD 8.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
    +2 Add .
    0 Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

    Ayula's Influence #156 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If an effect instructs you to draw cards and then discard cards, you can’t take actions in between. For example, if you have no cards in hand and cast Bazaar Trademage, you can’t activate Ayula’s Influence’s ability between the time you draw two cards and discard those cards.
  • Prices

    Seller Price
    Manapool / 0.93 USD 0.15 USD
    Cardmarket 0.33 EUR / 0.58 EUR
    Cardkingdom / 1.99 USD 0.49 USD
    Tcgplayer 0.46 USD / 1.9 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Discard a land card: Create a 2/2 green Bear creature token.

    Hunted Nightmare #92s Creature — Nightmare

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • If the target opponent controls no creatures, they won’t put a deathtouch counter on any creature.
  • The target opponent chooses which of their creatures receives a deathtouch counter.
  • Prices

    Seller Price
    Manapool 0.26 USD
    Cardmarket 0.32 EUR / 0.48 EUR
    Cardkingdom 0.59 USD
    Tcgplayer 0.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace When this creature enters, target opponent puts a deathtouchcounteron a creature they control.

    Nightpack Ambusher #185 Creature — Wolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flash

    Rules

  • A creature that’s both a Wolf and a Werewolf gets only +1/+1 from Nightpack Ambusher’s ability.
  • Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to other Wolves and Werewolves you control may become lethal if Nightpack Ambusher leaves the battlefield during that turn.
  • If you cast a spell that was countered, Nightpack Ambusher’s last ability doesn’t trigger.
  • Nightpack Ambusher looks at the entire turn to see if you have cast a spell, even if Nightpack Ambusher wasn’t on the battlefield when that spell was cast. Notably, you won’t get a Wolf token during your end step if you cast Nightpack Ambusher during your turn.
  • Prices

    Seller Price
    Cardkingdom 6.99 USD
    Tcgplayer 6.84 USD
    Cardmarket 5.43 EUR / 5.02 EUR
    Manapool 8.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.