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"Find me cards equivalent to: Wolfkin Bond"

Equivalent cards include:

  • Cartouche of Strength (green, Aura, gives +1/+1, has a different triggered effect, and grants trample)
  • Chronicler of Heroes (green, similar ETB + value creature, lacks full Aura qualities)
  • Minion's Return (black, close mechanic, but wrong color)

Closest is Cartouche of Strength (grants a token-like effect and Aura boost, green color). There is no exact green Aura that makes a creature token and gives +2/+2 outside of Wolfkin Bond.


Reason: Auras that both buff and create a token at ETB are rare, Wolfkin Bond is unique among green Auras.

Found Cards

4 Results

Cartouche of Strength

Chronicler of Heroes

Minion's Return

Wolfkin Bond

Cartouche of Strength #184 Enchantment — Aura Cartouche

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Cartouche
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Fight

    Rules

  • Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches.
  • Each Cartouche is an Aura with "Enchant creature you control." If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner's graveyard as a state-based action.
  • If Cartouche of Strength leaves the battlefield before its triggered ability resolves, the creature it last enchanted will fight the target creature if it's still on the battlefield at that time. However, it won't have +1/+1 from Cartouche of Strength anymore.
  • If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn't resolve. It doesn't enter the battlefield.
  • If the triggered ability's target is illegal when it tries to resolve, or if the enchanted creature has left the battlefield, no creature will deal or be dealt damage.
  • The enchanted creature has +1/+1 and trample while it's fighting. However, trample doesn't apply during a fight.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature you control When this Aura enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.

    Chronicler of Heroes #190 Creature — Centaur Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Centaur
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Whether you control a creature with a +1/+1 counter on it is checked only when Chronicler of Heroes's ability resolves.
  • Prices

    Seller Price
    Tcgplayer / 0.1 USD 0.05 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.17 USD
    Cardmarket 0.04 EUR / 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, draw a card if you control a creature with a +1/+1counteron it.

    Minion's Return #104 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Flash

    Rules

  • If Minion’s Return enchants a token creature, that creature won’t return to the battlefield when it dies. Choose your minions wisely.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the creature you control from Minion’s Return is exiled if you don’t own it.
  • Prices

    Seller Price
    Cardmarket / 0.52 EUR 0.23 EUR
    Cardkingdom 0.79 USD / 0.99 USD
    Tcgplayer / 0.59 USD 0.27 USD
    Manapool 0.2 USD / 0.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Enchant creature When enchanted creature dies, return that card to the battlefield under your control.

    Wolfkin Bond #227 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • If the target creature is an illegal target by the time Wolfkin Bond tries to resolve, the spell doesn't resolve. It won't enter the battlefield, so its ability won't trigger.
  • You need a creature for Wolfkin Bond to target as you cast it. It can't enter the battlefield attached to the Wolf token it will create.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.