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"Find me cards equivalent to: Wolfkin Bond"

Equivalent cards to Wolfkin Bond in green with similar effects:
1. Squire's Devotion (White)—Not green, but similar effect in another color.
2. Cartouche of Strength (Green)—Enchants creature, gives +1/+1 and has an ETB effect (fights up to one creature).
3. Oakenform (Green)—Gives +3/+3; no token.
4. Song of the Dryads (Green)—Enchant effect, not creature boosting and no token.

Best matches in green:

  • Wolfkin Bond (your original card)
  • Cartouche of Strength: Closest in green but ETB is fight, not token.

    Reason:
    Very few green Auras both pump and create a token; Wolfkin Bond is unique in green for both effects.
Found Cards

5 Results

Cartouche of Strength

Oakenform

Song of the Dryads

Squire's Devotion

Wolfkin Bond

Cartouche of Strength #184 Enchantment — Aura Cartouche

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Cartouche
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Fight

    Rules

  • Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches.
  • Each Cartouche is an Aura with "Enchant creature you control." If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner's graveyard as a state-based action.
  • If Cartouche of Strength leaves the battlefield before its triggered ability resolves, the creature it last enchanted will fight the target creature if it's still on the battlefield at that time. However, it won't have +1/+1 from Cartouche of Strength anymore.
  • If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn't resolve. It doesn't enter the battlefield.
  • If the triggered ability's target is illegal when it tries to resolve, or if the enchanted creature has left the battlefield, no creature will deal or be dealt damage.
  • The enchanted creature has +1/+1 and trample while it's fighting. However, trample doesn't apply during a fight.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature you control When this Aura enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.

    Oakenform #197 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.28 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.29 USD
    Cardmarket / 0.19 EUR 0.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +3/+3.

    Song of the Dryads #2027 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the permanent was an Aura or an Equipment, it becomes unattached from whatever it was attached to.
  • The enchanted permanent loses any card types, subtypes, and colors it previously had. It keeps any supertypes it had and its name remains unchanged. It gains “{T}: Add {G}” and loses all other abilities from its rules text. It will still have any abilities it gained from other effects.
  • Prices

    Seller Price
    Cardkingdom 6.99 USD / 7.99 USD
    Manapool 7.01 USD / 7.18 USD
    Cardmarket 5.91 EUR / 6.04 EUR
    Tcgplayer 5.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant permanent Enchanted permanent is a colorless Forest land.

    Squire's Devotion #25 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • If the creature this Aura would enchant is an illegal target by the time Squire's Devotion tries to resolve, the Aura spell doesn't resolve. It won't enter the battlefield, so its ability won't trigger.
  • You need a creature for Squire's Devotion to target as you cast it. There's no way to have it enter the battlefield attached to the Vampire token it'll create.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.28 USD
    Tcgplayer 0.25 USD / 0.43 USD
    Cardkingdom 0.35 USD / 0.79 USD
    Cardmarket / 0.27 EUR 0.09 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+1 and has lifelink. When this Aura enters, create a 1/1 white Vampire creature token with lifelink.

    Wolfkin Bond #227 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • If the target creature is an illegal target by the time Wolfkin Bond tries to resolve, the spell doesn't resolve. It won't enter the battlefield, so its ability won't trigger.
  • You need a creature for Wolfkin Bond to target as you cast it. It can't enter the battlefield attached to the Wolf token it will create.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, create a 2/2 green Wolf creature token. Enchanted creature gets +2/+2.