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"Find me cards equivalent to: Word of Command"

There are no exact equivalents to Word of Command. It’s a unique black instant that lets you control an opponent's play in real time.

Closest cards with similar attributes (black, instant, hand interaction):

  • Coercion (sorcery, not instant): Choose a card from opponent’s hand and force discard.
  • Duress (sorcery): Reveal hand, discard a noncreature, nonland.
  • Thoughtseize (sorcery): Any nonland, lose 2 life.


Reason:
No other black instant controls an opponent’s actions as Word of Command does. Rest only discard or reveal (not instant, not controlling the player).

Found Cards

4 Results

Coercion

Duress

Thoughtseize

Word of Command

Coercion #66 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.25 USD
    Manapool 0.15 USD
    Cardmarket 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent reveals their hand. You choose a card from it. That player discards that card.

    Duress #161 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

    Thoughtseize #2705 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You lose 2 life even if the target player has no nonland cards in their hand to discard.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

    Word of Command #137 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To "play a card" is to either cast a spell or to put a land onto the battlefield using the main phase special action.
  • You do get to choose which lands get tapped. You can make them choose an optional mana generating ability of the land that they tap, such as making them tap and sacrifice the land instead of just tap it.
  • During the resolution of this spell, that player plays the chosen card.
  • If there is a non-mana way to cast a spell, as with Pitch Spells, you may require that way to be used if it is possible to do so.
  • Since this spell is an instant, your opponent gets a chance to respond to it as normal. Once this spell resolves, you look at your opponent's hand and choose a card. Note that it is common practice to respond to Word of Command by using up any spells or mana you have prior to letting it resolve.
  • Word of Command can't be used to force a player to play a card that isn't in their hand.
  • You control the player while this spell is resolving, which means you get to see anything they can see. If that player is required to search their library as part of playing the card or as part of its resolution if it's cast as a spell, then you can see the cards in that player's library as well.
  • You may Command your opponent to play a land (if they have not already done so this turn).
  • You must order your opponent to play the chosen card if it is possible to do so.
  • Your opponent can't counter the Word of Command after letting you look at their hand, but they can attempt to counter the spell you force them to cast.
  • Controlling a player doesn't allow you to look at that player's sideboard. If an effect instructs that player to choose a card from outside the game, you can't have that player choose any card.
  • While controlling another player, you can see all cards in the game that player can see. This includes cards in that player's hand, face-down cards that player controls, and any cards in that player's library the player may look at.
  • Prices

    Seller Price
    Manapool 55.86 USD
    Tcgplayer 63.36 USD
    Cardkingdom 49.99 USD
    Cardmarket 32.84 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.