🤖 ManaHive AI
"Find me cards equivalent to: Work a Double"
Cards equivalent to Work a Double (Sorcery, Red, assemble Contraptions):
1. Clocknapper (Blue, Creature, but assembles a Contraption on entry)
2. Better Than One (White, Sorcery, assembles a Contraption)
3. Modular Monstrosity (Colorless, Artifact Creature, interacts with Contraptions)
Closest direct equivalent is Work a Double itself; Contraption assembly is Unstable-specific and rare among Red Sorceries. No exact red sorcery equivalent exists.
Found Cards
4 Results
Better Than One
Clocknapper
Modular Monstrosity
Work a Double
Better Than One #44 Sorcery
Info
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| Rarity: | Rare |
| Converted Cost: | 2 |
| Power/Toughness: | / |
| Types: | |
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| Languages: | |
| Layout: | Normal |
Rules
Text
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)Clocknapper #14 Creature — Human Spy
Info
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| Cost: |
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| Rarity: | Rare |
| Converted Cost: | 5 |
| Power/Toughness: | 2/2 |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
Rules
Text
When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)Modular Monstrosity #155 Artifact Creature — Construct
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Rare |
| Converted Cost: | 7 |
| Power/Toughness: | 3/3 |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, this creature gains that ability. Otherwise, this creature loses all keyword abilities.Work a Double #100 Sorcery
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Common |
| Converted Cost: | 4 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
Abilities/Keywords
Assemble
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage