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"Find me cards equivalent to: Worldgorger Dragon"

Equivalent cards to Worldgorger Dragon (red creatures with exile-related ETB/LTB effects) are rare, but here are some similar cards:
1. Tibalt's Trickery (not a creature, but shares exile/return manipulation)
2. Zada, Hedron Grinder (red creature, but focuses on spell duplication, not exile)
3. Reckless Fireweaver (red creature, cares about artifacts entering, not exile)
4. Izzet Chemister (red creature, exiles cards from graveyard, returns them on sacrifice)

However, there are no other mono-red creatures with a direct exile-all-permanents/return effect like Worldgorger Dragon. This dragon is unique for the mass exile/return loop combo in red.

Found Cards

5 Results

Izzet Chemister

Reckless Fireweaver

Tibalt's Trickery

Worldgorger Dragon

Zada, Hedron Grinder

Izzet Chemister #65741 Creature — Goblin Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 1/3
Types:
  • Creature
  • SubTypes:
  • Goblin
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Any of the cards you don't cast will remain exiled.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.
  • The last ability of Izzet Chemister only lets you cast cards exiled by that card. If Izzet Chemister leaves the battlefield before you activate that ability, the exiled cards are lost forever.
  • You cast the exiled cards one at a time in any order. Later spells can target ones you cast earlier. None of the spells resolve until after you're done casting them all.
  • You must cast any of the exiled cards you wish to cast while Izzet Chemister's last ability is resolving. You can't cast them later in the turn. A sorcery cast this way will be cast at a time you normally wouldn't be able to.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste , : Exile target instant or sorcery card from your graveyard. , ,Sacrificethis creature: Cast any number of cards exiled with this creature without paying their mana costs.

    Reckless Fireweaver #1526 Creature — Human Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, Reckless Fireweaver's ability causes 2 damage total to be dealt to the opposing team.
  • Prices

    Seller Price
    Cardmarket 34.24 EUR
    Tcgplayer 47.38 USD
    Manapool 67.51 USD
    Cardkingdom 47.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an artifact you control enters, this creature deals 1 damage to each opponent.

    Tibalt's Trickery #7027 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If a player casts a spell "without paying its mana cost," they can't choose to cast it for any alternative costs. They can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • If the spell has {X} in its mana cost, they must choose 0 as the value of X.
  • If the spell that's countered was the back face of a modal double-faced card, no card in the player's library will have the same name as that spell because those cards all use only their front-face characteristics while in the library; however, if the first card the player exiles that has a different name than the spell is a modal double-faced card, they may cast either face, even if the back face has the same name as the countered spell.
  • If there aren't any nonland cards in that library with a different name than the countered spell, the player will exile all cards from their library, revealing all of them, and then they'll put those cards on the bottom of their library in a random order.
  • Tibalt's Trickery can target a spell that can't be countered. If Tibalt's Trickery resolves, the target spell won't be countered, but all of the other effects will still happen.
  • Prices

    Seller Price
    Cardkingdom / 22.99 USD 19.99 USD
    Manapool 16.48 USD / 17.71 USD
    Cardmarket 14.6 EUR / 15.77 EUR
    Tcgplayer 15.12 USD / 17.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

    Worldgorger Dragon #193 Creature — Nightmare Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample

    Rules

  • If Worldgorger Dragon leaves the battlefield before its enters-the-battlefield ability resolves, the "leaves-the-battlefield" ability will trigger and resolve first. It won't return anything. Then the enters-the-battlefield ability will exile all other permanents you control indefinitely.
  • If an Aura is exiled with Worldgorger Dragon and then returns to the battlefield, the player who controls the Aura as it enters the battlefield chooses what it will enchant. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it stays exiled. It can't enter the battlefield enchanting a permanent that enters the battlefield at the same time.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample When this creature enters, exile all other permanents you control. When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

    Zada, Hedron Grinder #2423 Legendary Creature — Goblin Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any creature you control that couldn't be targeted by the original spell (due to shroud, protection abilities, targeting restrictions, or any other reason) is just ignored by Zada's ability.
  • If the spell that's copied has an X whose value was determined as it was cast (like Rolling Thunder does), the copies have the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode. You can't choose a different one.
  • If you cast an instant or sorcery spell that has multiple targets, but it's targeting only Zada with all of them, Zada's ability will trigger. The copies will similarly each be targeting only one of your other creatures. You can't change any of the copy's targets to other creatures.
  • The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • The copies that the ability creates are created on the stack, so they're not cast. Abilities that trigger when a player casts a spell (like Zada's ability itself) won't trigger.
  • You control all the copies. You choose the order the copies are put onto the stack. The original spell will be on the stack beneath those copies and will resolve last.
  • Zada's ability triggers whenever you cast an instant or sorcery spell that targets only Zada and no other object or player.
  • Prices

    Seller Price
    Cardmarket 2.09 EUR
    Tcgplayer 2.77 USD
    Manapool 2.65 USD
    Cardkingdom 2.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.