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"Find me cards equivalent to: Worship"

Cards equivalent to Worship (white enchantment, similar effect):
1. Serra the Benevolent (emblem: If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.)
2. Lich's Mastery (black, but similar concept for life loss prevention, not white)
3. Platinum Angel (artifact creature, not enchantment, similar protection)
4. Beacon of Immortality (white, but doubles life; not same effect)
5. Nine Lives (white enchantment, prevents damage but you lose the game after nine counters)

Closest for white enchantment:
Only Serra the Benevolent emblem and Nine Lives are closest in color and theme. Worship is unique as a white enchantment with this precise effect.

Found Cards

6 Results

Beacon of Immortality

Lich's Mastery

Nine Lives

Platinum Angel

Serra the Benevolent

Worship

Beacon of Immortality #E02-1 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double

    Rules

  • If you double a negative life total, you do the real math. A life total of -10 becomes -20.
  • Beacon of Immortality’s effect counts as life gain (or life loss, if the life total was negative) for effects that trigger on or replace life gain (or life loss).
  • If a Beacon is countered or doesn’t resolve, it’s put into its owner’s graveyard, not shuffled into the library.
  • Prices

    Seller Price
    Manapool 14.75 USD
    Cardmarket 9.25 EUR
    Cardkingdom 17.99 USD
    Tcgplayer 16.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double target player's life total.ShuffleBeacon of Immortality into its owner's library.

    Lich's Mastery #98s Legendary Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • If you run out of other permanents, cards in hand, and cards in graveyard, you’ll have to exile Lich’s Mastery itself and lose the game.
  • If you’re dealt more damage than you have cards to exile, you’ll just exile everything you can.
  • While you can’t lose the game, your opponents can still win the game if an effect says so.
  • While you control Lich’s Mastery, your life total still changes. Lich’s Mastery’s effects don’t replace the life gain or life loss.
  • You don’t have to exile all the cards from one place. For example, if a source deals 5 damage to you, you may exile one permanent, two cards from hand, and two cards from your graveyard.
  • Prices

    Seller Price
    Manapool 3.94 USD
    Tcgplayer 4.25 USD
    Cardkingdom 6.49 USD
    Cardmarket 2.52 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.

    Nine Lives #3 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • If damage that a source would deal to you can't be prevented, you still put an incarnation counter on Nine Lives.
  • If more than one source deals damage to you at once, prevent the damage from each of them and put that many incarnation counters on Nine Lives, even if this causes more than nine incarnation counters to be on Nine Lives. Leave it to cats to abuse loopholes.
  • If you counter the first triggered ability or otherwise remove it from the stack, it will just trigger again immediately if Nine Lives still has nine or more incarnation counters on it.
  • Once the first triggered ability is on the stack, it won't trigger again, even if more damage is prevented and more incarnation counters are put onto it.
  • The last ability of Nine Lives triggers no matter how it leaves the battlefield.
  • Prices

    Seller Price
    Cardkingdom / 9.99 USD 3.49 USD
    Tcgplayer / 6.81 USD 2.9 USD
    Manapool / 4.57 USD 0.98 USD
    Cardmarket / 5.18 EUR 1.85 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof If a source would deal damage to you, prevent that damage and put an incarnationcounteron this enchantment. When there are nine or more incarnation counters on this enchantment, exile it. When this enchantment leaves the battlefield, you lose the game.

    Platinum Angel #1 Artifact Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 4/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Effects that say the game is a draw, such as the _Legends_(TM) card Divine Intervention, are not affected by Platinum Angel. They'll still work.
  • You can concede a game while Platinum Angel on the battlefield. A concession causes you to leave the game, which then causes you to lose the game (Once you concede, you no longer control a Platinum Angel, so its ability can't prevent you from losing the game).
  • If you control Platinum Angel in a Two-Headed Giant game, your team can't lose the game and the opposing team can't win the game.
  • No game effect can cause you to lose the game or cause any opponent to win the game while you control Platinum Angel. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you're dealt combat damage by Phage the Untouchable, your opponent has Mortal Combat with twenty or more creature cards in their graveyard, or so on. You keep playing.
  • Other circumstances can still cause you to lose the game, however. You will lose a game if you concede, if you're penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a DCI rules infraction, or if your _Magic Online_(R) game clock runs out of time.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying You can't lose the game and your opponents can't win the game.

    Serra the Benevolent #1 Legendary Planeswalker — Serra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Serra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you have less than 1 life and somehow haven't lost the game, damage dealt to you reduces your life total further below 0 (as normal).
  • In a Two-Headed Giant game, damage dealt to you and/or your teammate that would reduce your team's life total to less than 1 reduces it to 1 instead, as long as you control a creature. It doesn't matter whether your teammate controls a creature, even if they're the player being dealt damage
  • In the Commander variant, combat damage you're dealt by a commander is still tracked, even if it doesn't change your life total.
  • Serra's emblem doesn't prevent damage. It only changes the result of damage dealt to you. For example, a creature with lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 1.
  • Serra's emblem doesn't stop loss of life from effects that say that you lose life.
  • Serra's first ability affects only creatures you control with flying at the time it resolves. Creatures you begin to control later in the turn or that gain flying later in the turn won't get +1/+1.
  • Prices

    Seller Price
    Tcgplayer 2.91 USD
    Cardmarket 2.55 EUR
    Cardkingdom 2.79 USD
    Manapool 1.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Creatures you control with flying get +1/+1 until end of turn.
    −3 Create a 4/4 white Angel creature token with flying and vigilance.
    −6 You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."

    Worship #57 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It reduces your life total to 1, not the damage to 1.
  • Worship does not prevent damage. It causes some damage to be unable to lower your life total. So any damage rendered useless by Worship was still dealt and is counted by effects that track the amount of damage done to a player. In addition, Worship does not prevent loss of life, so loss of life bypasses Worship.
  • Prices

    Seller Price
    Tcgplayer 3.26 USD
    Cardmarket 3.08 EUR
    Cardkingdom 5.49 USD
    Manapool 1.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.