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"Find me cards equivalent to: Wrecking Ball"

Equivalent cards to Wrecking Ball (Instant, B/R, Destroy target creature or land) are rare, but here are some close options in Rakdos (B/R) colors:
1. Wrecking Ball (Original, best fit).

Closest Rakdos (B/R) instant:

  • Terminate — Instant, destroys target creature. (No land destruction, but same speed and color.)

Closest land+creaturekill in Rakdos, but not instant:

  • Dreadbore — Sorcery, destroys target creature or planeswalker.
  • Murderous Redcap and Outrage Shaman deal damage, not destruction.


Reason:
Wrecking Ball is unique as an instant kill for both creatures and lands in B/R. Only Terminate matches speed & color for creatures; for both effects, Wrecking Ball stands alone.

Found Cards

5 Results

Dreadbore

Murderous Redcap

Outrage Shaman

Terminate

Wrecking Ball

Dreadbore #365z Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature or planeswalker.

    Murderous Redcap #217 Creature — Goblin Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Persist

    Rules

  • Murderous Redcap’s power is checked at the time the ability resolves. If it’s left the battlefield by then, its last known information is used.
  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Cardmarket 0.47 EUR / 1.63 EUR
    Cardkingdom / 5.99 USD 1.49 USD
    Tcgplayer / 2.78 USD 1.75 USD
    Manapool / 4.5 USD 1.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)

    Outrage Shaman #59 Creature — Goblin Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Chroma abilities check only mana costs, which are found in a card’s upper right corner. They don’t count mana symbols that appear in a card’s text box.
  • Chroma abilities count hybrid mana symbols of the appropriate color. For example, a card with mana cost {3}{U/R}{U/R} has two red mana symbols in its mana cost.
  • The effect counts the mana symbols in this cards mana cost as well.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.79 USD
    Cardkingdom 0.35 USD / 0.79 USD
    Manapool 0.15 USD / 0.39 USD
    Cardmarket 0.24 EUR / 0.62 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Chroma — When this creature enters, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.

    Terminate #134 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.32 EUR
    Tcgplayer 0.28 USD
    Cardkingdom 0.99 USD
    Manapool 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature. It can't be regenerated.

    Wrecking Ball #238 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.19 USD
    Tcgplayer 0.18 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.15 EUR / 0.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature or land.