cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Wrecking Ball Arm"

Equivalent cards to Wrecking Ball Arm in colorless (artifact) that grant high power/toughness boosts or unblockability:

  • Colossus Hammer — Sets equipped creature’s base P/T to 10/10.
  • Blackblade Reforged — Equipped creature gets +1/+1 for each land you control.
  • Shadowspear — Equipped creature gets +1/+1, trample, and lifelink.
  • Whispersilk Cloak — Equipped creature can’t be blocked and has shroud.


Reason: All are colorless equipment that boost stats or grant unblockability, like Wrecking Ball Arm.

Found Cards

5 Results

Blackblade Reforged

Colossus Hammer

Shadowspear

Whispersilk Cloak

Wrecking Ball Arm

Blackblade Reforged #211p Legendary Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • "Equip [quality] creature" is a variant of the equip keyword. "Equip [quality] creature [cost]" means "[Cost]: Attach this Equipment to target [quality] creature you control. Activate only as a sorcery."
  • Whether the target creature is legendary is checked only as Blackblade Reforged's first equip ability is activated and as that ability resolves. If the creature somehow becomes nonlegendary later, Blackblade Reforged remains attached to it.
  • Prices

    Seller Price
    Manapool 11.45 USD / 26.21 USD
    Cardkingdom 10.99 USD / 39.99 USD
    Tcgplayer / 15.13 USD 7.82 USD
    Cardmarket / 3.68 EUR 1.8 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1 for each land you control. Equip legendary creature Equip

    Colossus Hammer #1866 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Colossus Hammer can be attached to a creature that didn't have flying to begin with. It just won't lose flying.
  • If an ability of the equipped creature states that it has flying "as long as" a particular condition is true, that condition becoming true will not cause that creature to gain flying. For example, if the equipped creature "has flying as long as it's attacking," it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it.
  • If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying.
  • Prices

    Seller Price
    Cardkingdom / 11.99 USD 8.99 USD
    Tcgplayer 9.72 USD
    Cardmarket / 7.95 EUR 7.08 EUR
    Manapool 10.4 USD / 17.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +10/+10 and loses flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Shadowspear #17 Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if Shadowspear's second ability resolves during that turn.
  • If a permanent enters the battlefield under an opponent's control with hexproof or indestructible after Shadowspear's second ability resolves, it won't lose that ability unless you activate Shadowspear's second ability again. The same is true if an opponent's permanent gains indestructible or hexproof after Shadowspear's second ability resolves.
  • You can activate Shadowspear's second ability whether or not it's equipped to a creature.
  • Prices

    Seller Price
    Manapool / 20.6 USD 18.22 USD
    Tcgplayer / 22.36 USD 17.67 USD
    Cardmarket 15.98 EUR / 18.04 EUR
    Cardkingdom 18.99 USD / 22.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+1 and has trample and lifelink. : Permanents your opponents control lose hexproof and indestructible until end of turn. Equip

    Whispersilk Cloak #1574 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 27.99 USD / 29.99 USD
    Cardmarket 22.69 EUR / 24.4 EUR
    Manapool 32.29 USD
    Tcgplayer 29.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip

    Wrecking Ball Arm #100 Legendary Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Effects that modify the creature's power and/or toughness without setting base power and/or toughness will apply to the creature no matter when they started to take effect. The same is true for counters that change its power and/or toughness and effects that switch its power and toughness.
  • Once a creature equipped with Wrecking Ball Arm has been blocked, changing the blocking creature's power to 2 or less won't cause the creature to become unblocked.
  • Wrecking Ball Arm overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Manapool 0.29 USD / 1.75 USD
    Tcgplayer 0.35 USD
    Cardmarket 0.46 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less. Equip legendary creature Equip