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"Find me cards equivalent to: Wren's Run Hydra"

Equivalent cards to Wren's Run Hydra (green, X +1/+1 counters, Hydra, enters with counters):
1. Hydra Broodmaster — X +1/+1 counters, green Hydra.
2. Primordial Hydra — Enters with X +1/+1 counters, green Hydra.
3. Mistcutter Hydra — Enters with X +1/+1 counters, green Hydra.
4. Lifeblood Hydra — Enters with X +1/+1 counters, green Hydra.
5. Genesis Hydra — Enters with X +1/+1 counters, green Hydra.
6. Walking Ballista — Enters with X +1/+1 counters, but is colorless.
7. Heroes' Bane — Enters with X +1/+1 counters, green Hydra.


Reason: All these are green, have X in the cost, enter the battlefield with X +1/+1 counters, Hydra subtype. None have exactly reinforce like Wren's Run Hydra, but have the closest equivalent abilities.

Found Cards

8 Results

Genesis Hydra

Heroes' Bane

Hydra Broodmaster

Lifeblood Hydra

Mistcutter Hydra

Primordial Hydra

Walking Ballista

Wren's Run Hydra

Genesis Hydra #193 Creature — Plant Hydra

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Plant
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
  • Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
  • If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
  • If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • If you have fewer than X cards in your library, you reveal all of them.
  • If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Manapool 0.35 USD
    Tcgplayer 0.39 USD
    Cardmarket 0.25 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Thenshufflethe rest into your library. This creature enters with X +1/+1 counters on it.

    Heroes' Bane #126★ Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Heroes' Bane's power is less than 0 when its second ability resolves, X is considered to be 0.
  • The value of X is calculated only once, as Heroes' Bane's last ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD
    Cardkingdom 0.59 USD
    Cardmarket 0.52 EUR
    Manapool 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with four +1/+1 counters on it. : Put X +1/+1 counters on this creature, where X is its power.

    Hydra Broodmaster #4 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Monstrosity

    Rules

  • An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves.
  • Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
  • Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
  • The value of each X in Hydra Broodmaster's last ability is equal to the value chosen for X when its monstrosity ability was activated.
  • Prices

    Seller Price
    Manapool 0.27 USD
    Cardmarket 0.59 EUR
    Cardkingdom 0.79 USD
    Tcgplayer 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, create X X/X green Hydra creature tokens.

    Lifeblood Hydra #274 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Use Lifeblood Hydra's power when it died (including any +1/+1 counters it had) to determine how much life to gain and how many cards to draw.
  • Prices

    Seller Price
    Cardmarket 0.3 EUR
    Manapool 0.15 USD
    Cardkingdom 0.59 USD
    Tcgplayer 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.

    Mistcutter Hydra #162 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Protection

    Rules

  • Spells that can't be countered can still be chosen as the target of spells or abilities that try to counter them. Although the spell won't be countered, the spell or ability that tries to counter it will resolve, and any other effects of that spell or ability will happen.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Cardmarket / 2.86 EUR 1.22 EUR
    Tcgplayer / 4.07 USD 2.77 USD
    Manapool / 2.95 USD 0.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Haste, protection from blue This creature enters with X +1/+1 counters on it.

    Primordial Hydra #284 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double

    Rules

  • Consider only the number of +1/+1 counters on Primordial Hydra when determining if it has trample, not its power and toughness. For example, a Primordial Hydra with six +1/+1 counters on it that's been the target of Titanic Growth (giving it +4/+4) would not have trample.
  • Prices

    Seller Price
    Tcgplayer 1.71 USD
    Manapool 1.02 USD
    Cardmarket 1.06 EUR
    Cardkingdom 2.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it.

    Walking Ballista #58 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: 0/0
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A casting cost of {X}{X} means that you pay twice X. If you want X to be 3, you pay {6} to cast Walking Ballista.
  • If Walking Ballista has been dealt damage or had its toughness reduced by an effect, this limits how many times you'll be able to remove +1/+1 counters from it in a single turn. For example, if it has three +1/+1 counters on it and has been dealt 1 damage this turn, it will be destroyed immediately after you activate the ability a second time and you won't be able to activate it a third time.
  • Prices

    Seller Price
    Manapool 34.96 USD
    Cardkingdom 42.99 USD
    Tcgplayer 34.31 USD
    Cardmarket / 28.17 EUR 27.58 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. : Put a +1/+1counteron this creature. Remove a +1/+1counterfrom this creature: It deals 1 damage to any target.

    Wren's Run Hydra #183 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Reach Reinforce

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.27 USD / 0.43 USD
    Cardkingdom 0.39 USD / 0.79 USD
    Manapool / 0.23 USD 0.15 USD
    Cardmarket / 0.26 EUR 0.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Reach This creature enters with X +1/+1 counters on it. Reinforce X— (,Discardthis card: Put X +1/+1 counters on target creature.)