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4 Cards Found

AI 🤖 Find me cards equivalent to: Yet Another Aether Vortex

Equivalent cards in red that create random or unusual effects with the top of the library:
1. Timesifter – Each upkeep, players exile the top card to determine the next turn.
2. Warp World – Scrambles the board, much like the unpredictability of Yet Another Aether Vortex.
3. Melek, Izzet Paragon – You play with the top card of your library revealed and can cast instants/sorceries from there.


Reason: All involve manipulating or revealing the top card of the library in a chaotic or random way, similar to Yet Another Aether Vortex.

Results:

Melek, Izzet Paragon #227 Legendary Creature — Weird Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 2/4
Types:
  • Creature
  • SubTypes:
  • Weird
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the spell being copied has an X whose value was determined as it was cast (like Debt to the Deathless has), the copy has the same value of X.
  • If the spell being copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. You can’t choose a different one.
  • If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability, the new top card won’t be revealed until you finish doing so.
  • Instant and sorcery cards with miracle allow a player to cast a card immediately upon drawing it. If you cast a spell this way, you’re casting it from your hand, not your library. Melek’s ability won’t trigger.
  • Melek doesn’t affect the timing rules associated with when you can cast the card. If it’s a sorcery card, you can cast it only during your main phase when the stack is empty.
  • Melek’s last ability will copy any instant or sorcery spell you cast from your library, not just one with targets.
  • The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • The top card of your library isn’t in your hand, so you can’t suspend it, cycle it, discard it, or activate any of its activated abilities.
  • When playing with the top card of your library revealed, if an effect tells you to draw several cards, reveal each one before you draw it.
  • When the last ability resolves, it creates a copy of the spell. You control the copy. That copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.
  • You still pay all costs for that spell, including additional costs. You may also pay alternative costs, such as overload costs. Although you can’t pay additional costs for the copy that’s created, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if a player sacrifices a 3/3 creature to cast Fling, and you copy it, the copy of Fling will also deal 3 damage to its target.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Cardmarket 0.25 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

    Timesifter #262 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Extra Turns
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land card has a mana value of 0.
  • Each player must exile the top card of their library at the start of each upkeep step.
  • Each time there's a tie for the highest cost, only the players involved in the tie continue.
  • If a player fails to exile a card, they can't take the extra turn.
  • If multiple extra turns are created in a game, the most recently created extra turn is taken first.
  • If two or more Timesifters are on the battlefield, keep a careful record of which players get which extra turns. With two Timesifters on the battlefield, two extra turns are created for each turn taken.
  • Remember which player would have taken the next turn if Timesifter's ability hadn't triggered the first time. After Timesifter leaves the battlefield and all extra turns have been taken, that player takes the next turn.
  • In Two-Headed Giant, triggers only once per upkeep, not once for each player.
  • Prices

    Seller Price
    Tcgplayer 2.07 USD / 21.55 USD
    Cardmarket 0.55 EUR / 4.84 EUR
    Cardkingdom 2.29 USD / 10.99 USD
    Cardsphere 1.93 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the greatest mana value takes an extra turn after this one. If two or more players' cards are tied for greatest, the tied players repeat this process until the tie is broken.

    Warp World #150 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Anything that triggers during the resolution of this will wait to be put on the stack until everything is put onto the battlefield and resolution is complete. The player whose turn it is will put all of their triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.)
  • 1) Each player counts the number of permanents they own.
  • 2) Each player shuffles those permanents into their library.
  • 3) Each player reveals cards from the top of their library equal to the number that player counted.
  • 4) Each player puts all artifact, land, and creature cards revealed this way onto the battlefield. All of these cards enter at the same time.
  • 5) Each player puts all enchantment cards revealed this way onto the battlefield. An Aura put onto the battlefield this way can enchant an artifact, land, or creature that was already put onto the battlefield, but can't enchant an enchantment that's being put onto the battlefield at the same time as it. If multiple players have Auras to put onto the battlefield, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all enchantments (both Auras and non-Auras) enter at the same time.
  • 6) Each player puts all of their other revealed cards (instants, sorceries, planeswalkers, and Auras that can't enchant anything) on the bottom of their library in any order.
  • Taking it slowly, here's what happens when Warp World resolves:
  • Tokens are permanents but not cards. They'll count toward the number of permanents shuffled into your library, so you'll get a card back for each token you owned. But the tokens themselves should be ignored while you're revealing *cards* from your library. In practice, you shouldn't actually shuffle them into your library since they'll cease to exist as soon as Warp World finishes resolving. Note that a token's owner is the player under who created it.
  • If a permanent leaves the battlefield this way but ends up in a zone other than a library (most likely because it's a player's commander in the Commander variant), it's still counted to determine how many cards to reveal.
  • Prices

    Seller Price
    Tcgplayer 0.76 USD / 11 USD
    Cardmarket 0.22 EUR / 2.68 EUR
    Cardkingdom 1.29 USD / 6.99 USD
    Cardsphere 0.88 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

    Yet Another Aether Vortex #91 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • A permanent card that becomes the top card of your library enters the battlefield (unless it went from the battlefield to the top of your library), so any enters-the-battlefield abilities will trigger and “as [this creature] enters the battlefield” abilities will apply. Similarly, a permanent card that stops being the top card of your library leaves the battlefield (unless it went from the top of your library to the battlefield directly).
  • If a creature you control that isn’t part of your library is put on top of your library, surprisingly little happens, at least at first. That creature doesn’t leave or enter the battlefield. It just stays on the battlefield. Of course, now that it’s also the top card of your library, you’ll probably draw it soon. This is also true if something puts the top card of your library directly onto the battlefield, without you having to play it.
  • If the top card is your library is an Aura card, that Aura is on the battlefield not attached to anything. As such, it’s put into your graveyard. The new top card of your library is then revealed.
  • If the top card of your library is a creature card and it’s put into your graveyard, the creature did die. Note that it wasn’t destroyed or sacrificed or anything. It just died. <sad trombone noises>
  • If the top card of your library is a creature card, it can attack. It does have haste, after all. It can also block.
  • If the top card of your library is a creature, planeswalker, land, enchantment, or artifact card, it’s also on the battlefield. Ta-da! This is, as they say, very weird.
  • If the top card of your library is a permanent card with an activated ability that requires it to be tapped, that ability can be activated. Land cards on top of your library can be tapped for mana, and so on.
  • If you are instructed to draw multiple cards, you draw them one at a time. Each card you draw after the first becomes the top card of your library briefly and is revealed. Each permanent card revealed this way enters and then leaves the battlefield, for any abilities that care about that.
  • Prices

    Seller Price
    Tcgplayer 0.73 USD
    Cardmarket 0.45 EUR / 18.9 EUR
    Cardkingdom 29.99 USD
    Cardsphere 0.92 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.

    Melek, Izzet Paragon Legendary Creature — Weird Wizard Normal - ~$0.35

    Timesifter Artifact Normal - ~$6.32

    Warp World Sorcery Normal - ~$3.4

    Yet Another Aether Vortex Enchantment Normal - ~$10.2

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